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N00b basic text game
Here's a noob, non-function/struct program: #pragma comment(lib, "winmm.lib") #include <iostream> #include <cstring> #include <windows.h> #include <stdlib.h> #include <time.h> #include <mmsystem.h> using namespace std; const int goblo = 2; const int gobhi = 6; const int drglo = 8; const int drghi = 18; int player = 100; int attack; int gobattack; int drgattack; int bow = 9; int axe = 12; int gob = 25; int drg = 60; char name[50]; char tanswer[50]; char armanswer[50]; char answer[50]; char buyanswer[50]; int main(int argc, char* argv[]) { PlaySound("wow_legends.wav", NULL, SND_FILENAME | SND_ASYNC | SND_LOOP); time_t seconds; cout<<"What's your name?"<<endl; cout<<"***Max Name Size - 10***"<<endl; cin.getline (name, 11); cout<<"Welcome to my world, "<<name<<", what would you like to do?"<<endl; cout<<"1--Talk to you.---"<<endl; cout<<"2--Kill some monsters.---"<<endl; cin.getline (answer, 50); if(strcmp (answer, "1") == 0){ //First Drop --- To Talk cout<<"What would you like to talk about, then?"<<endl; cout<<"1--Where am I?---"<<endl; cout<<"2--Is this a game?---"<<endl; cin.getline (tanswer, 50); if(strcmp (tanswer, "1") == 0) //Second Drop --- To Where cout<<"You're infront of your monitor talking to a C++ program."<<endl; if(strcmp (tanswer, "2") == 0) //Second Drop --- To IsGame cout<<"I guess you could call this a text based game, yes."<<endl; } if(strcmp (answer, "2") == 0){ //First Drop --- To Buy cout<<"Well, choose your weapon."<<endl; cout<<"1--Sword - Damage is 4-10---"<<endl; cout<<"2--Bow & Arrow - Damage 6-9---"<<endl; cout<<"3--Axe - Damage 1-12---"<<endl; cin.getline (buyanswer, 50); if(strcmp (buyanswer, "1") == 0){ //Second Drop --- To Swd const int LOW = 4; const int HIGH = 10; time(&seconds); srand((unsigned int) seconds); cout<<"You got a Sword!"<<endl; Sleep(3000); cout<<"Lets fight our first monster now. Get your sword ready!"<<endl; Sleep(3000); cout<<"It's a goblin, hurry attack."<<endl; while (gob > 0){ //Battle Loop attack = rand() % (HIGH - LOW + 1) + LOW; cout<<"***Slash***"<<endl; Sleep(1000); cout<<"The Goblin has "<<gob - attack<<" life left!"<<endl; gob = gob - attack; Sleep(1500); gobattack = rand() % (gobhi - goblo +1) + goblo; if(gob > 0){ cout<<"***Whack***"<<endl; Sleep(1000); cout<<"You have "<<player - gobattack<<" life left!"<<endl; player = player - gobattack; Sleep(1500); } } if(gob <= 0){ cout<<"Congratulations, you killed the goblin."<<endl; cout<<"Why don't you pick out some armor now?"<<endl; cout<<"1--Leather Tunic - Protection 1---"<<endl; cout<<"2--Chain Mail - Protection 2---"<<endl; cout<<"3--Full Plate Mail - Protection 3---"<<endl; cin.getline (armanswer, 50); if(strcmp (armanswer, "1") == 0){ //Third Drop --- Sword and Tunic cout<<"You got a Leather Tunic!"<<endl; Sleep(3000); cout<<"Oh no, you're under attack again. It looks like a Dragon!"<<endl; Sleep(1500); while (drg > 30 && player > 0){ //Battle Loop 2 attack = rand() % (HIGH - LOW + 1) + LOW; cout<<"***Slash***"<<endl; Sleep(1000); cout<<"The Dragon has "<<drg - attack<<" life left!"<<endl; Sleep(1500); drg = drg - attack; drgattack = rand() % (drghi - drglo +1) + drglo; if(drg > 30){ cout<<"***Smash***"<<endl; Sleep(1000); cout<<"You have "<<player - drgattack + 1<<" life left!"<<endl; player = player - drgattack; Sleep(1500); } } if(drg <= 30){ cout<<"Looks like it's running away!"<<endl; Sleep(1500); cout<<"I think it's time for you to go and rest, I'll talk to you some other time."<<endl; } if(player <= 0){ cout<<"You have fallen!"<<endl; cout<<"G"; Sleep(500); cout<<"a"; Sleep(500); cout<<"m"; Sleep(500); cout<<"e"; Sleep(500); cout<<"O"; Sleep(500); cout<<"v"; Sleep(500); cout<<"e"; Sleep(500); cout<<"r"<<endl; } } if(strcmp (armanswer, "2") == 0){ //Third Drop --- Axe and Chain Mail cout<<"You got a Chain Mail!"<<endl; Sleep(3000); cout<<"Oh no, you're under attack again. It looks like a Dragon!"<<endl; Sleep(1500); while (drg > 30 && player > 0){ //Battle Loop 2 attack = rand() % (HIGH - LOW + 1) + LOW; cout<<"***Slash***"<<endl; Sleep(1000); cout<<"The Dragon has "<<drg - attack<<" life left!"<<endl; Sleep(1500); drg = drg - attack; drgattack = rand() % (drghi - drglo +1) + drglo; if(drg > 30){ cout<<"***Smash***"<<endl; Sleep(1000); cout<<"You have "<<player - drgattack + 2<<" life left!"<<endl; player = player - drgattack; Sleep(1500); } } if(drg <= 30){ cout<<"Looks like it's running away!"<<endl; Sleep(1500); cout<<"I think it's time for you to go and rest, I'll talk to you some other time."<<endl; } if(player <= 0){ cout<<"You have fallen!"<<endl; cout<<"G"; Sleep(500); cout<<"a"; Sleep(500); cout<<"m"; Sleep(500); cout<<"e"; Sleep(500); cout<<"O"; Sleep(500); cout<<"v"; Sleep(500); cout<<"e"; Sleep(500); cout<<"r"<<endl; } } if(strcmp (armanswer, "3") == 0){ //Third Drop --- Axe and Full Plate Mail cout<<"You got a Full Plate Mail!"<<endl; Sleep(3000); cout<<"Oh no, you're under attack again. It looks like a Dragon!"<<endl; Sleep(1500); while (drg > 30 && player > 0){ //Battle Loop 2 attack = rand() % (HIGH - LOW + 1) + LOW; cout<<"***Slash***"<<endl; Sleep(1000); cout<<"The Dragon has "<<drg - attack<<" life left!"<<endl; Sleep(1500); drg = drg - attack; drgattack = rand() % (drghi - drglo +1) + drglo; if(drg > 30){ cout<<"***Smash***"<<endl; Sleep(1000); cout<<"You have "<<player - drgattack + 3<<" life left!"<<endl; player = player - drgattack; Sleep(1500); } } if(drg <= 30){ cout<<"Looks like it's running away!"<<endl; Sleep(1500); cout<<"I think it's time for you to go and rest, I'll talk to you some other time."<<endl; } if(player <= 0){ cout<<"You have fallen!"<<endl; cout<<"G"; Sleep(500); cout<<"a"; Sleep(500); cout<<"m"; Sleep(500); cout<<"e"; Sleep(500); cout<<"O"; Sleep(500); cout<<"v"; Sleep(500); cout<<"e"; Sleep(500); cout<<"r"<<endl; } } } cin.get(); } I cut out a lot because I couldn't fit it all (I also got rid of tabs). The end, aye.
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