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burny

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  1. burny posted a post in a topic in Steam Powered Games
    hmm damn, neither alphamin nore polyoffset work but some friends saw someone on lan having it transperent and it wasent a wally ://
  2. burny posted a post in a topic in Steam Powered Games
    come on guys tell me :/
  3. burny posted a post in a topic in Steam Powered Games
    stfu if you dont wanna help retard thx any1 who can help me ?
  4. burny posted a post in a topic in Steam Powered Games
    well as i already said i dont want any wally, i simply want to know with which command you could turn these textures invisible. its just for a lan and i surely dont wan to use a wally since i really dont want to get busted cheating on a lan ;X
  5. burny posted a post in a topic in Steam Powered Games
    dunno what you mean with wad files ;< , but guess what ive looked through the internet for over half an hour before i looked for this site and regestered especially for that, so pls dont tell that i havent tried to find it :/ neither 0 nor 1 or any negative values work such as -0.01 or -400 or whatever :/ what am i doing wrong ?
  6. burny posted a post in a topic in Steam Powered Games
    hi ive heard that you could see through textures / make them invisible (like the bridge in aztec / the fences in inferno) with the command gl_polyoffset, ive tried severel values but none of them worked. can you tell me what to do no, dont want any wh :/) gtz