Everything posted by MyZt
- Loading a bitmap
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Best "starter" code?
*agrees* and also, with VB you'll prolly need a bunch of DLLs to run it, which ain't good in all situations.. :P
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Tricking mat_depthbias_normals with sv_cheats off (kinda)
Yeah.. I'm looking into using it for more stuff.. just need someone to check this against VAC for me so I know if this is proof? :/
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Picture of your winamp skin...
Maximized: http://img98.imageshack.us/img98/3671/winamp4gm.png Minimized: http://img98.imageshack.us/img98/268/winampmin5bc.png
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General Question.
Which Windows version are we talking about here?
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Tricking mat_depthbias_normals with sv_cheats off (kinda)
Ok, as of yesterday (1004) they updated and the adress changed, new one is 0DBB3602. Get the new source here.
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Best "starter" code?
greeneyes wraps it up pretty good, it's all about what you want to code really.. If it's hacks/virii you wanna code, you should prolly go C++.
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Tricking mat_depthbias_normals with sv_cheats off (kinda)
Oh, I didn't know, thanks ^^ I like my asm tho ;] Btw, 41 views and 1 person replying? Noone else got anything to say? :P
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Tricking mat_depthbias_normals with sv_cheats off (kinda)
Yeah, I know, I suck at explianing XD Well, it makes so that mat_depthbias_normal is ON, so you see through walls even tho the value for it is 0.. Does that make more sense? :D
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Tricking mat_depthbias_normals with sv_cheats off (kinda)
Yeah, I know, the topic sucks. Ok, so I read FeroxC's thread about his app that freezes sv_cheats to 1. This got me thinking and I came up with this.. It's a app that takes out the function that turns off mat_depthbias_normals when it's set to 0. This makes it so sv_cheats and mat_depthbias_normal seems to be 0 when they aren't.. I'm bad with words, so here comes an usage-example: I start my app and go into the game I wanna hack (works with HL2DM/HL2/DoD:S/CS:S) and create a server. Well in there i set sv_cheats to 1 and mat_depthbias_normals to 2. Then I press F11 (hotkey in the app) and set mat_depthbias_normals and sv_cheats to 0. Now, mat_depthbias_normals should still be on, allowing you to see-thru stuff, and if you check mat_depthbias_normals it says 0.. I dunno if this is proof to anything but it's still kinda neat :P Here is the source to the app I've written (C++) And here are binaries. (They also include instructions..) If anyone could answer me on wheter it'll work on VAC (preferably test it, I can't right now unfortunently) please do so and reply.. Edit; ya, this is more uncomfortable than FeroxC's, this is just incase his is detected and perhaps this isn't? I dunno XD //Myzt
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Simple wallhack works with vac2
LONG Address = 0xDE8610C;; One ; too much..? And one suggestion; use printf instead of cout so you don't need iostream kthx. Nice tho :)