When you set the gravity to a huge number (9 x 10^50)+:
A client and possibly server crash happens when someone throws a grenade. This is odd because when someone jumps or drops a gun, there is no crash. I'm not a buffer-overflow guru, but could this be an off-by-one? (Something with comparing the string length with an acceptible length?) Or other mistake?
I didn't test this on the dedicated server because I get memory cannot be read when I have both the server and client(game) up.
If anyone tests this and finds anything interesting post it here!
Wouldn't it be nice if we could do sv_gravity 9 x 10^50 + x55\x8B\xEC\x68\x18\x10\ etc... and get a remote cmdshell on some cs:s players?