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Wheat Toast

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Everything posted by Wheat Toast

  1. Yeah, that was the same problem for me when I first got the program. Glad I could help.
  2. To be honest I don't really like 3-D fighting games. But this isn't really 3-D, you only play on 2 axes, that's what the video displayed anyways. (So I guess that would make it 2½-D?) What did you guys create it for?
  3. I use SpaceMonger. There are probably faster / more efficient ways to do it but this one was the most convenient for me. This just shows in the from of a chart how much space everything is taking up, just delete whatever from there.
  4. How am I retarded? :tear:
  5. Wheat Toast posted a post in a topic in Steam Powered Games
    That script already buys the nades, did you even try it?
  6. That's pretty funny... The way the keys are right now are 25 Numbers or Letters (I don't know if there is any specific order / algorithm to these so lets just leave it at that). So the way modern keys look is like this XXXXX-XXXXX-XXXXX-XXXXX-XXXXX. So, if we are counting keys that look like this: 11111-11111-11111-11111-11111, etc. There are (Roughly) 800 dodekillion (8 x 10^38) possibilities for keys. But if you throw in some random rules for how the key should look, and stuff like that, it'd lower the number of possibilities drastically. I don't really know where i'm going with this, just wanted to say no one ever said generating keys was easier / better than buying or just plain stealing keys. I just wrote a few scripts and programs to pass the time, never really expected them to get me any keys.
  7. Not sure, never downloaded the pack before and I can't at this moment. But if the pack is only GIGN (Or whatever the default it) and Leet models then I guess you'll just have to copy the models and rename them as appropriate. Not too sure for VIP, probably the same deal though (Copy and Rename).
  8. Instead of "gl_monolights 1" try it with "lightgamma 0". I havn't actually tested it so if it doesn't do what you want I can go find / test some more methods.
  9. I don't really play Source but I don't think you need to type the .cfg after. Not sure if that makes a difference...
  10. You keep getting a what? But I think the directory is something like this: Steam\SteamApps\Account Name\counter-strike source\cstrike\cfg I'm not sure if this is actually it, but the right directory is on the site somewhere... EDIT: It is the right directory.
  11. Seriously, it's impossible for these to be viruses. The models are just models, I've opened them up and everything, it's just an Awp / Scout with a crosshair hacked in. The Perma Crosshair method just makes a few changes to your "titles.txt" file. And the tape method, well, it's tape.
  12. I was being sarcastic, sir. I even wrote a full explanation of why they aren't viruses.
  13. Yes... Download them, neither are exe files or anything of the like. The Perma Crosshair is nothing but a txt file (Maybe a res file) and I havn't downloaded the hacked models myself but I assume they are just mdl files...
  14. Yeah, you guys should (If you aren't already) be using p3ng3l's stuff. He knows what he's doing, whereas i'm just scripting out my ass with hardly any idea what i'm doing, just modifying from what m0t++ originally did. I might still try to make one just for boredom sake but I probably won't release it since he updates his anyway.
  15. Wheat Toast posted a post in a topic in Flames
    This thread wreaks of autism.
  16. Wheat Toast posted a post in a topic in General Discussion
    .
  17. Yeah, was never really intended to work actually, I don't really see why it would. It's just random characters, nothing more. But yeah, adding more shouldn't be a problem. Well, I never said mine was the first. The only reason I said mine was ghetto was because it wasn't based off of any algorithm, I don't know any shortcuts to make my code look pretty, and I'm bad at writting efficient code... If you feel like showing me how to make it shorter / more efficient that'd be cool, i'm still kind of learning, well, everything.
  18. Yeah, that's pretty close to what i'm (maybe) going to do, just not sure how i'm going to do it, I never really learned any advanced (?) VB. Like for instance, how will I check if the Key is actually legit? How will I find when to enter a new key? That kind of stuff i'm a little fuzzy on... But yeah, those keys will help I guess. I'm not thinking too well lately, I think I need a better diet or more sleep or something.
  19. Yeah, it's seems more like a better idea to me now that i've had some sleep. I'll start learning some more VB and i'll get to it after this weekend. I wonder how much trouble I could ger into for this... lol. I mean... this is for test purposes and everything.
  20. From what I could find from a few minutes of Google you have a few ways to do this. 1) Peorth's Perma Crosshair Script. 2) choual's Hacked Models (They have crosshairs). 3) Or the tape method. If you want help setting these up (Not that you should, it's all dreadfully easy...), just ask.
  21. This thread is just under a year old...
  22. To be honest I never really enjoyed .NET, don't know why. I think that i'm over thinking this whole thing though. If I ever get to sleep, when I wake up i'll just start messing around with some VB6 and i'll probably end up with something really funny. Anyways, I didn't test your .NET version Mr. MX5, but it seems almost like my Javascript one except with different prefixes (I looked at with Textscan, but I didn't open it... lol). As for that key update, i'm thinking I should change the Javascript to only have a 4 letter prefix and generate a letter at the end of it, then the rest of the 20 characters. I'm not too sure how much sense this post is making though, I havn't slept very well for the past few days...
  23. I usually do the same thing except before I destroy theres, I make a bad ass fort in the corner.
  24. Alright, I guess my script is pretty useless until furthur notice (Not that it ever was useful). Anyways... I'm thinking we have 2 ways to do this, well, 2 straight-forward ways anyway. 1) This involves my script creating keys and saving them to files (Probably txt). Then a program goes through line by line checking the keys. I got to think of a method to check whether or not the "This key is valid!" window opens up (Or whatever happens) though. 2) This method involves the first script m0t++ wrote (The one that saved one key to the clipboard at a time). Pretty much the same thing except there is no reading from file, just running the script. Eventually the program will also generate the key but i'm not sure which is better, reading from a file or printing to the clipboard. *Sorry if all this is obvious and stuff, i'm just trying to go to sleep...* So I guess i'll get to making that macro / writting that VB6 program / writting that C++ program / whatever else. (This should entertain me for a while this summer though, too bad i'm going to be gone all this weekend :happysad: )
  25. Keys and making models (And writting AMXX plugins to an extent as well. Sometimes I have trouble with Small...) are pretty much the only thing I can't do. Custom sounds, sprites, maps, scripts, you name it, I might be able to do it... lol. But yeah, I'll look deeping into C++ tomorrow.