I'm trying to find the right approach to hacking rconpasswords in quake 3 based games.
After doing a lot of research, I've come up with three options:
1. "Rcon Sniffer" by searching in packets sent/recieved from the server.
2. Some sort of client side hack, that exploits some bug in the specific game.
3. Something I haven't thought of yet.
If it's option 1, I do know how to do it in a lan situation, but I don't see how it can apply to an internet server: If the admin's password goes from him to the server, it never comes inbetween me and the server, so how can I intercept it?
If it's option 2, I've already tried this approach, and the game I'm trying it on seems pretty well coded to keep that password to itself... :confused:
If it's neither of these, please provide me with a direction to pursue.
Thanks,
- Set1