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Fullupdate
How to get it to work?
It works on maps that use "game_player_equip"-function.
So for example scoutzknivez. When you start the scoutzknivez-map
a multimanager is started. That multimanager executes the
"player_weaponstrip"-function after that the multimanager executes
the "game_player_equip"-function. So basically it strips the players
from all of their weapons and gives them knives and scouts. Simple, eh?
So what the fullupdate does (I think...) it restarts everything. So basically
it starts the multimanager again. It works on you only (for now).
So when you type fullupdate in the console you will get a new scout
if you lost all the bullets of the first one useful, eh? Dont worry
the fullupdate wont make you spawn again. It will only restart
the multimanager.
On more thing. Not all maps give you weapons using the "game_player_equip"-function.
So dont get too excited.
Getting your weapon again
So simpy "fullupdate"-command gives you weapons back on
scoutzknivez type of maps. So lets make use of it:
bind end "fullupdate"
So now when you press end you will get a new weapon.
Playing tricks
When in spectator mode (dead), you can play tricks on others.
Use the same binds as before to the dude you are spectating.
See what happens. He starts getting new weapons. Very Happy
This can seriously hurt his gameplay!!! Cool, eh?
If you press the fullupdate repeatedly he will get multiple
weapons. Very confusing.
Crashing the server
You can crash the server with fullupdate.
Pressing it multiple times very fast should crash the server.
But to ensure the functionality I made a script that spams
the fullupdate command about 90 times per sec.
alias +crashit "alias _special crashit;crashit"
alias -crashit "alias _special"
alias crashit "fullupdate;wait;special"