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Boss30

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  1. Boss30 posted a post in a topic in Computer Discussion
    mat_proxy = 2 ( Asus wallhack effect ) - remember once its set to 2, it needs to be reset to 1, otherwise you will get a black overlay fading in and out over your screen. if(GetCvarValue "mat_proxy" ==2); mat_proxy->SetValue(1); mat_fullbright = 1 makes the map lighting full brightness mat_wireframe = 3 makes the world and players wireframe r_modelwireframedecal = 1 player wireframe r_drawparticles = 1 gives whole map white walls sv_showimpacts = 1,2,3 bullet impact for both, client only, server only cl_showfps = 1 per second, 2=smooth displays your fps in top right corner of screen. HINT: either bypass consistency or force the cvar hope this helps some.
  2. Awesome raging!!! lmao