Posted September 22, 200519 yr Hey. I hear something called "Interpolation" for CSS, where you can shoot people somewhere, but the bullet hits where they were 0.2 seconds ago or something. So if you see someone through a door, you can see them and then shoot and still kill em. Thanks :wow:
September 22, 200519 yr Drath said: Hey. I hear something called "Interpolation" for CSS, where you can shoot people somewhere, but the bullet hits where they were 0.2 seconds ago or something. So if you see someone through a door, you can see them and then shoot and still kill em. Thanks :wow: I can't say anything else than "incredible story".
September 22, 200519 yr Author no sorry i dont mean through the wall, i mean like between the gap through doors etc.
September 23, 200519 yr Author thanks. What do i need to put in console? BTW, what does: cl_smooth 0 + cl_cmdrate 0 do? Thanks.
September 23, 200519 yr rate 25000 cl_cmdrate 101 cl_interp 0 cl_interpolate 0 also try cl_interp 0.1 bye
September 23, 200519 yr It's called shitty hit reg: The hitboxes lag behind the model, which makes it impossible to actually hit realisticly (poor spelling i know stfu k). Another form of proof that Valve are a bunch of lazy douche bags.
September 23, 200519 yr Author heh. :eek3d: How do you turn it on/off though? cl_interpolate 0 for on cl_interpolate 1 for off?
January 22, 200619 yr ya dude, its true. it really pisses me off when people do that down mid with awp on de_dust2. im just walking, not even at a viewable position in front of the door and BAM, 10 hp left. i mean what the hell.
February 17, 200619 yr interpolation sucks. i made it how "cs 1.6 is like" and it certainly wasnt like 1.6 at all.