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alex( i thik) scientist chick at the counter thing where u meat alex or somthing. umm barney(i think hes in there)

 

giant dildo thing.

 

??????????????????????????????????

 

do u want the impulse ### thingS?

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i know impulse 82 and 101, i got a big list of commands at a site. it has no npc names whatsoever though. i want the names of the guys in the masks, those guys are m3n. and even m3ner to run over.

 

that is harder to do than it looks :P

http://sg.hl2src.com/halflife22.jpg

my supar pusher vehicle, it even deflects bugs, too

http://sg.hl2src.com/halflife23.jpg

http://sg.hl2src.com/halflife24.jpg

 

now give me npc name list

[myg0t]Stoned Gorilla , what GFX card you got? and what settings you running?
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[myg0t]Stoned Gorilla , what GFX card you got? and what settings you running?

 

radeon 9600. i run it at 1024x768 (obviosly) at 32 bit colour and everything full and it runs pretty nicely. probably will run better when the full version comes out, too. still need npc list sirs.

npc_create = Creates an NPC of the given type where the player is looking (if the given NPC can

actually stand at that location). Note that this only works for npc classes that are already

in the world. You can not create an entity that doesn't have an instance in the level.

Arguments: {npc_class_name}

 

npc_create_aimed = Creates an NPC aimed away from the player of the given type where the player

is looking (if the given NPC can actually stand at that location). Note that this only works

for npc classes that are already in the world. You can not create an entity that doesn't

have an instance in the level. Arguments: {npc_class_name}

 

 

 

 

 

 

 

 

and just for the hell of it..

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CONSOLE COMMANDS:

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impulse 101 = MOST Weapons/Guns (NOT ALL)

impulse 82 = spawns jeep

god = god mode, player becomes invulnerable.

noclip = walk through everything, player becomes non-solid and flies.

buddha = Player takes damage but won't die. (Shows red cross when health is zero)

give itemname = Give item to player

hurtme <value> = Hurts the player, obviously <value> would be replaced by numbers 1 to 100

notarget = Player becomes hidden to NPCs.

 

give weapon_physgun = that cool weapon from the techdemo :)

-alt fire creates some sort of glue, allowing you to weld objects together

give weapon_flaregun = flaregun is a empty-model weapon that shoots a glowing red spark, if you touch it it sticks to you.

give weapon_hopwire = give weapon_hopwire is a grenade but crashes when you throw it.

give weapon_iceaxe = iceaxe is a very fast attacking crowbar

give weapon_immolator = immolator shoots a green radiation beam, anything it hits takes radiation damage - Thanks to Jurai2

give weapon_irifle = irifle looks fucking cool but just shoots flares

give weapon_manhack = manhack is the spinning blade on those sentinal bots.

give weapon_rollerwand = rollerwand weapon doesn't seem to do anything...

give weapon_slam = slam weapon - throws out some sorta charge

-alt fire remote detonates the charge, although the model is missing - thanks to slackor for this

give weapon_sniperrifle = sniperrifle... guess.

give weapon_stickylauncher = stickylauncher shoots blobs like the physgun and rightclick detonates them

give weapon_stunstick = stuns things, and can be used as a bat

give weapon_thumper = thumper is... weird. It's a firehidron (a yellow one) that spews chemicals, but they dont' do anything either.

give weapon_cguard = combine rifle - Thanks to Jurai2

give weapon_alyxgun = alyx's uzi thing - Thanks to Jurai2

give weapon_bugbait = antlion bait - Thanks to Jurai2

give weapon_extinguisher = fire extinguisher, i think you can make this explode, maybe in fire or something

give weapon_smg2 = sub machine gun that uses 3 round burst (right click to toggle between burst and auto) - Thanks to Jurai2

give weapon_binoculars = binoculars

give weapon_ar1 = ak47 assault rifle (alt fire changes between 5 firing modes)

give item_suit

give item_battery

give item_healthkit

 

hl2_normspeed

hl2_sprintspeed Changes Character speed?

hl2_walkspeed

 

phys_gunmass 200

phys_gunvel 400

phys_gunforce 500000 If too high, game crashes

phys_guntorque 100 Bunch of settings so you can edit the ability of the Phys Gun (Shown are default)

phys_gunglueradius 128

phys_timescale 1

phys_speeds 0

 

If you set gunforce and torque high you can throw stuff, like jeeps over mountains...........

 

map = Start playing on specified map.

maps = Displays list of maps.

demomap = demomap mapname demoname: start map and start recording .demo

exec = Execute script file.

 

+mlook = mouselook on (should enable veritcal as well as horizontal)

cl_drawhud 1 = turns hud display on

cl_enablehud 1 = turns hud display on

cl_showfps 1 will show frames per second in game and so will net_graph 3

bind "a" "+moveleft"

bind "d" "+moveright"

bind "s" "+back"

bind "w" "+forward" = binds the w key to moving forward

bind "q" "+duck"

bind "MOUSE2" "+jump" = binds mouse button 2 to jump

+mlook<--- lets you look around the map w/ your mouse (x/y axis)

 

ai_disable = Bi-passes all AI logic routines and puts all NPCs into their idle animations.

Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate

 

ai_show_grid = Draw a grid on the floor where looking.

 

 

picker = Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text

is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information

 

setpos = Move player to specified origin (must have sv_cheats).

setang = Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).

 

sv_gravity 800 = World gravity. (edit figure)

sv_stopspeed 100 = Minimum stopping speed when on ground. (edit figure)

sv_friction 4 = World friction. (edit figure)

sv_bounce 1 = Bounce multiplier for when physically simulated objects collide with other objects. (edit figure)

sv_maxvelocity 3500 = Maximum speed any ballistically moving object is allowed to attain per axis. (edit figure)

sv_waterdist 12 = Vertical view fixup when eyes are near water plane. (edit figure)

 

air_density = Changes the density of air for drag computations.

 

dsp_explosion_effect_duration 4 = How long to apply confusion/ear-ringing effect after taking damage from blast.

 

prop_debug = Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all

damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.

 

sv_soundemitter_filecheck = Report missing .wav files for sounds and game_sounds files.

 

mat_numtextureunits 0 = Set to 0 to let the hardware/driver decide how many texture units are available.

Set to a positive integer to limit the number of texture units.

 

 

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VEHICLES:

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ch_createjetski = FAKE Command (OR at least non working) eg NO JETSKI

 

Confusion around a jetski being in the game is probably coming from the fact that the airboat

has jetski like stalk handlebars. But there is no actual jetski.

The airboat can be found on the d1_tempcanals_02 map. See SS below.

 

http://www.burnedalive.co.uk/airboat.jpg

http://www.burnedalive.co.uk/airboat2.jpg

 

When using the Buggy, press Shift for Nitro/Turbo

ch_createjeep = Spawn jeep in front of the player.

IF ch_createjeep doesnt work use ch_creatjeep

ch_createairboat = Spawn airboat in front of the player

impulse 82 = spawns jeep

jeep_use_mortar = presumeably jeep weapon

 

Apparently you can edit the vehicles settings, but seems somewhat unsuccessfully as it

screws up the physics and crashes, editing the turbo is great though!

 

If you look in :

drive letter\hl2 directory\hl2\scripts\vehicles

 

You will find jeep_test.txt (other vehicle files too)

You can edit all the variables, the best to edit however is:

 

"delay" "15" // 15 seconds before you can use it again

 

Change this to 0 and you can effectively use boost all the time...no delay :)

 

But have a play with the other settings and see what works!

 

 

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MULTIPLAYER:

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To start a multiplayer session, you simply run a map with an active connection and open port 27015

To connect to a game, use the good 'ol /connect in your console.

 

chat bindings: bind t messagemode

 

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Stoned Gorilla']radeon 9600. i run it at 1024x768 (obviosly) at 32 bit colour and everything full and it runs pretty nicely. probably will run better when the full version comes out' date=' too. still need npc list sirs.[/quote']

 

It looks fucking nice.

change the physics

throw cars over mountains

when u can do that

throw cars into people and shit

send them flying its great

 

im not sure if u can change bullet physics and knockback but i think u can

in which case u can change bullet force to give any gun super power

such as a pistol that sends them flying backwards for a mile and into a mountanside

  • Author
sp0rk']change the physics

throw cars over mountains

when u can do that

throw cars into people and shit

send them flying its great

 

im not sure if u can change bullet physics and knockback but i think u can

in which case u can change bullet force to give any gun super power

such as a pistol that sends them flying backwards for a mile and into a mountanside

 

rofl pistol making people fly back would be m3n. i changed physics of physgun though. then i made a chain of 4 dead bodies together with welder. When I throw them into the air they act like a boomerang lol.

 

 

edit: and alkaiser i already have that list of commands :| . The reason i needed npc name list is so i can use the npc_command and make it work. And does anyone have any clue to give you more welding blobs?

http://www.geocities.com/xdelphyxxx/hl2_console.txt

 

I found that list a while ago, but I wasnt able to find it again or else I would of linked it for you, luckily I saved it so I could upload it.

 

That has Console commands A-M and the cvar list.

 

Hope it helps.

all u gotta do is go in console and type cvarlist. WOOHOO EVERY CVAR AND ITS CURRENT ARGUMENT JUST FOR U AND OMG IT GIVES OPTION TO SAVE TO FILE??
all u gotta do is go in console and type cvarlist. WOOHOO EVERY CVAR AND ITS CURRENT ARGUMENT JUST FOR U AND OMG IT GIVES OPTION TO SAVE TO FILE??

 

NPC list included?

Stoned Gorilla']where is the npc list in that sir

 

Not sure. I didnt know if there was a command in there that would produce such a list.

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