Posted December 21, 200321 yr question about hl2, anyone have a list of npc names? I can't find out any of the names i wanna create a bunch to run over in my leetmobile.
December 21, 200321 yr alex( i thik) scientist chick at the counter thing where u meat alex or somthing. umm barney(i think hes in there) giant dildo thing. ?????????????????????????????????? do u want the impulse ### thingS?
December 21, 200321 yr Author i know impulse 82 and 101, i got a big list of commands at a site. it has no npc names whatsoever though. i want the names of the guys in the masks, those guys are m3n. and even m3ner to run over. that is harder to do than it looks :P http://sg.hl2src.com/halflife22.jpg my supar pusher vehicle, it even deflects bugs, too http://sg.hl2src.com/halflife23.jpg http://sg.hl2src.com/halflife24.jpg now give me npc name list
December 21, 200321 yr Author [myg0t]Stoned Gorilla , what GFX card you got? and what settings you running? radeon 9600. i run it at 1024x768 (obviosly) at 32 bit colour and everything full and it runs pretty nicely. probably will run better when the full version comes out, too. still need npc list sirs.
December 21, 200321 yr npc_create = Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name} npc_create_aimed = Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name} and just for the hell of it.. ---------------------------------------------------------------------------------------- CONSOLE COMMANDS: ---------------------------------------------------------------------------------------- impulse 101 = MOST Weapons/Guns (NOT ALL) impulse 82 = spawns jeep god = god mode, player becomes invulnerable. noclip = walk through everything, player becomes non-solid and flies. buddha = Player takes damage but won't die. (Shows red cross when health is zero) give itemname = Give item to player hurtme <value> = Hurts the player, obviously <value> would be replaced by numbers 1 to 100 notarget = Player becomes hidden to NPCs. give weapon_physgun = that cool weapon from the techdemo :) -alt fire creates some sort of glue, allowing you to weld objects together give weapon_flaregun = flaregun is a empty-model weapon that shoots a glowing red spark, if you touch it it sticks to you. give weapon_hopwire = give weapon_hopwire is a grenade but crashes when you throw it. give weapon_iceaxe = iceaxe is a very fast attacking crowbar give weapon_immolator = immolator shoots a green radiation beam, anything it hits takes radiation damage - Thanks to Jurai2 give weapon_irifle = irifle looks fucking cool but just shoots flares give weapon_manhack = manhack is the spinning blade on those sentinal bots. give weapon_rollerwand = rollerwand weapon doesn't seem to do anything... give weapon_slam = slam weapon - throws out some sorta charge -alt fire remote detonates the charge, although the model is missing - thanks to slackor for this give weapon_sniperrifle = sniperrifle... guess. give weapon_stickylauncher = stickylauncher shoots blobs like the physgun and rightclick detonates them give weapon_stunstick = stuns things, and can be used as a bat give weapon_thumper = thumper is... weird. It's a firehidron (a yellow one) that spews chemicals, but they dont' do anything either. give weapon_cguard = combine rifle - Thanks to Jurai2 give weapon_alyxgun = alyx's uzi thing - Thanks to Jurai2 give weapon_bugbait = antlion bait - Thanks to Jurai2 give weapon_extinguisher = fire extinguisher, i think you can make this explode, maybe in fire or something give weapon_smg2 = sub machine gun that uses 3 round burst (right click to toggle between burst and auto) - Thanks to Jurai2 give weapon_binoculars = binoculars give weapon_ar1 = ak47 assault rifle (alt fire changes between 5 firing modes) give item_suit give item_battery give item_healthkit hl2_normspeed hl2_sprintspeed Changes Character speed? hl2_walkspeed phys_gunmass 200 phys_gunvel 400 phys_gunforce 500000 If too high, game crashes phys_guntorque 100 Bunch of settings so you can edit the ability of the Phys Gun (Shown are default) phys_gunglueradius 128 phys_timescale 1 phys_speeds 0 If you set gunforce and torque high you can throw stuff, like jeeps over mountains........... map = Start playing on specified map. maps = Displays list of maps. demomap = demomap mapname demoname: start map and start recording .demo exec = Execute script file. +mlook = mouselook on (should enable veritcal as well as horizontal) cl_drawhud 1 = turns hud display on cl_enablehud 1 = turns hud display on cl_showfps 1 will show frames per second in game and so will net_graph 3 bind "a" "+moveleft" bind "d" "+moveright" bind "s" "+back" bind "w" "+forward" = binds the w key to moving forward bind "q" "+duck" bind "MOUSE2" "+jump" = binds mouse button 2 to jump +mlook<--- lets you look around the map w/ your mouse (x/y axis) ai_disable = Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate ai_show_grid = Draw a grid on the floor where looking. picker = Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information setpos = Move player to specified origin (must have sv_cheats). setang = Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). sv_gravity 800 = World gravity. (edit figure) sv_stopspeed 100 = Minimum stopping speed when on ground. (edit figure) sv_friction 4 = World friction. (edit figure) sv_bounce 1 = Bounce multiplier for when physically simulated objects collide with other objects. (edit figure) sv_maxvelocity 3500 = Maximum speed any ballistically moving object is allowed to attain per axis. (edit figure) sv_waterdist 12 = Vertical view fixup when eyes are near water plane. (edit figure) air_density = Changes the density of air for drag computations. dsp_explosion_effect_duration 4 = How long to apply confusion/ear-ringing effect after taking damage from blast. prop_debug = Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. sv_soundemitter_filecheck = Report missing .wav files for sounds and game_sounds files. mat_numtextureunits 0 = Set to 0 to let the hardware/driver decide how many texture units are available. Set to a positive integer to limit the number of texture units. ---------------------------------------------------------------------------------------- VEHICLES: ---------------------------------------------------------------------------------------- ch_createjetski = FAKE Command (OR at least non working) eg NO JETSKI Confusion around a jetski being in the game is probably coming from the fact that the airboat has jetski like stalk handlebars. But there is no actual jetski. The airboat can be found on the d1_tempcanals_02 map. See SS below. http://www.burnedalive.co.uk/airboat.jpg http://www.burnedalive.co.uk/airboat2.jpg When using the Buggy, press Shift for Nitro/Turbo ch_createjeep = Spawn jeep in front of the player. IF ch_createjeep doesnt work use ch_creatjeep ch_createairboat = Spawn airboat in front of the player impulse 82 = spawns jeep jeep_use_mortar = presumeably jeep weapon Apparently you can edit the vehicles settings, but seems somewhat unsuccessfully as it screws up the physics and crashes, editing the turbo is great though! If you look in : drive letter\hl2 directory\hl2\scripts\vehicles You will find jeep_test.txt (other vehicle files too) You can edit all the variables, the best to edit however is: "delay" "15" // 15 seconds before you can use it again Change this to 0 and you can effectively use boost all the time...no delay :) But have a play with the other settings and see what works! ---------------------------------------------------------------------------------------- MULTIPLAYER: ---------------------------------------------------------------------------------------- To start a multiplayer session, you simply run a map with an active connection and open port 27015 To connect to a game, use the good 'ol /connect in your console. chat bindings: bind t messagemode ----------------------------------------------------------------------------------------
December 21, 200321 yr Stoned Gorilla']radeon 9600. i run it at 1024x768 (obviosly) at 32 bit colour and everything full and it runs pretty nicely. probably will run better when the full version comes out' date=' too. still need npc list sirs.[/quote'] It looks fucking nice.
December 21, 200321 yr change the physics throw cars over mountains when u can do that throw cars into people and shit send them flying its great im not sure if u can change bullet physics and knockback but i think u can in which case u can change bullet force to give any gun super power such as a pistol that sends them flying backwards for a mile and into a mountanside
December 21, 200321 yr Author sp0rk']change the physics throw cars over mountains when u can do that throw cars into people and shit send them flying its great im not sure if u can change bullet physics and knockback but i think u can in which case u can change bullet force to give any gun super power such as a pistol that sends them flying backwards for a mile and into a mountanside rofl pistol making people fly back would be m3n. i changed physics of physgun though. then i made a chain of 4 dead bodies together with welder. When I throw them into the air they act like a boomerang lol. edit: and alkaiser i already have that list of commands :| . The reason i needed npc name list is so i can use the npc_command and make it work. And does anyone have any clue to give you more welding blobs?
December 21, 200321 yr http://www.geocities.com/xdelphyxxx/hl2_console.txt I found that list a while ago, but I wasnt able to find it again or else I would of linked it for you, luckily I saved it so I could upload it. That has Console commands A-M and the cvar list. Hope it helps.
December 21, 200321 yr all u gotta do is go in console and type cvarlist. WOOHOO EVERY CVAR AND ITS CURRENT ARGUMENT JUST FOR U AND OMG IT GIVES OPTION TO SAVE TO FILE??
December 21, 200321 yr all u gotta do is go in console and type cvarlist. WOOHOO EVERY CVAR AND ITS CURRENT ARGUMENT JUST FOR U AND OMG IT GIVES OPTION TO SAVE TO FILE?? NPC list included?
December 21, 200321 yr Stoned Gorilla']where is the npc list in that sir Not sure. I didnt know if there was a command in there that would produce such a list.