Posted October 10, 200519 yr Yes, I know, raster graphics are shit and can't be used for any kind of animation whatsoever.... BUT... because I'm just starting out, and want to get the basics down, I used bitmaps and Bit-block transfers to cobble together the beginnings of a simple game. Now. Is there anyway to get my bitmaps to stop flickering when they're updated?
October 11, 200519 yr Yes, I know, raster graphics are shit and can't be used for any kind of animation whatsoever.... BUT... because I'm just starting out, and want to get the basics down, I used bitmaps and Bit-block transfers to cobble together the beginnings of a simple game. Now. Is there anyway to get my bitmaps to stop flickering when they're updated? if u want to make a basic game, u can use OpenGL or SDL(http://www.libsdl.org/index.php)
October 11, 200519 yr Author I see. Double Buffering.... I sort of understand by name alone, but I would hvae no clue how to do it. Links?
October 13, 200519 yr A general example would be creating one bitmap (or surface, or whatever it's called), then drawing everything to that, and at last drawing that bitmap/surface to the screen.