Posted November 21, 200519 yr http://www.gametutorials.com/ Looks to be a very good site both on OpenGL and DirectX. More info later... Never mind.. it seems that only some of the tutorials are free... that's bullshit.
November 22, 200519 yr All the tutorials on that site were free about a year and a half ago, then they turned jewish. http://nehe.gamedev.net for opengl MSDN for directx
November 22, 200519 yr Author Yeah, but nehe uses an obsolete library.... which I can't seem to get a hold of...
November 22, 200519 yr gl\gl.h gl\glu.h gl\glaux.h Decent Windows-based C++ compilers come with them. (e.g. not DevC++) Or get them from someone who uses MSVC++ (6.0 or >). You only actually need gl.h, unless you plan on dumbing down your app (and making it a bitch to port) by using GLUT or something.
November 23, 200519 yr Erondial said: Aww? What's wrong with Dev-Cpp? And doesn't NeHe use the Glut? which one do u need? i remember about a year ago i bugged asterix into finding one for me :P..forgot which one tho
November 23, 200519 yr Use gl.h and glu.h You can get them from microsofts site. Do NOT use glaux at all, glut might be okay, but generally don't. And erm.. if you're using WinAPI to set up the window, it will be hard if you want to port it anyways ;) If you wanna learn OpenGL, the OpenGL Red Book is VERY nice.
November 23, 200519 yr Making multiple program entrypoints for various operating systems and calling your main program loop isn't really exceedingly difficult. Obfuscation for the win