Jump to content

Featured Replies

  • Author
Meh. OpenGL is harder to use. I'll write my game first, then I might switch it when it's done.
OpenGL owns it.

And OpenGL with SDL sux.

 

 

Are you kidding me? I use SDL with OpenGL, and it works great, wrote a nice 3D engine with it. I ported it to use the WinAPI , and my FPS was lower with OpenGL and the WinAPI. Provide some reasons at to why OpenGL with SDL is bad.

I just hated knowing that I was using SDL in the background. And the initialization code, pff..
I just hated knowing that I was using SDL in the background. And the initialization code, pff..

Better than wasting time writing WinAPI code.

Guest
This topic is now closed to further replies.