Posted March 17, 200619 yr I'm trying to find the right approach to hacking rconpasswords in quake 3 based games. After doing a lot of research, I've come up with three options: 1. "Rcon Sniffer" by searching in packets sent/recieved from the server. 2. Some sort of client side hack, that exploits some bug in the specific game. 3. Something I haven't thought of yet. If it's option 1, I do know how to do it in a lan situation, but I don't see how it can apply to an internet server: If the admin's password goes from him to the server, it never comes inbetween me and the server, so how can I intercept it? If it's option 2, I've already tried this approach, and the game I'm trying it on seems pretty well coded to keep that password to itself... :confused: If it's neither of these, please provide me with a direction to pursue. Thanks, - Set1
March 17, 200619 yr Set1 said: I'm trying to find the right approach to hacking rconpasswords in quake 3 based games. After doing a lot of research, I've come up with three options: 1. "Rcon Sniffer" by searching in packets sent/recieved from the server. 2. Some sort of client side hack, that exploits some bug in the specific game. 3. Something I haven't thought of yet. If it's option 1, I do know how to do it in a lan situation, but I don't see how it can apply to an internet server: If the admin's password goes from him to the server, it never comes inbetween me and the server, so how can I intercept it? If it's option 2, I've already tried this approach, and the game I'm trying it on seems pretty well coded to keep that password to itself... :confused: If it's neither of these, please provide me with a direction to pursue. Thanks, - Set1 Option 3: Social Engineering
March 18, 200619 yr 20 bucks says this is that same old nooby that posted 2x earlier under diffrent nicks:naughtyd: