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 //up in declares
DWORD* dwCarPointerBase = (DWORD*)0xB6F3B8; //car base
DWORD* dwPlayerPointerBase = (DWORD*)0xB6F5F0;

//in Present
float* fXSpeed = (float*)((*dwCarPointerBase) + 68); // X Speed
float* fYSpeed = (float*)((*dwCarPointerBase) + 72); // Y Speed
float* fZSpeed = (float*)((*dwCarPointerBase) + 76); // Z Speed
float* fXSpin = (float*)((*dwCarPointerBase) + 80); // X Spin (EW) [east-west]
float* fYSpin = (float*)((*dwCarPointerBase) + 84); // Y Spin (NS) [north-south]
float* fZSpin = (float*)((*dwCarPointerBase) + 88); // Z Spin (UD) [up-down]

if(*dwCarPointerBase)
{

   if (GetAsyncKeyState(VK_LSHIFT) < 0) {
   *fXSpeed = 0.0f;
   *fYSpeed = 0.0f;
   *fZSpeed = 0.0f;
   *fYSpin = 0.0f;
   *fXSpin = 0.0f;
   *fZSpin = 0.0f;
   }

if (GetAsyncKeyState(VK_RSHIFT)&1) {
   if ( *fXSpeed > 0.0f || *fYSpeed > 0.0f) {
       *fXSpeed += *fXSpeed;
       *fYSpeed += *fYSpeed;
   }
   }
}  

 

 

hold left shirt for airbrake and press right shift for NOS.

 

credits:

Static

Trix

DRuG crew (concept)

gamedeception.net

mtavcsux.net

  ViperX said:
Eh I guess it's okay, all you did was gather some addresses tho..

 

That's more than you've done in this thread

At least my reply was worth more than yours, m3n with a high chance of having a weird accent.
  ViperX said:
At least my reply was worth more than yours, m3n with a high chance of having a weird accent.

 

perhaps, but some might call my accent weird to

  • Author

thanks for the replys i guess?

 

lol

 

heres some code to keep the sun always shining :)

 

the weather never gets shitty

 

//in declares
DWORD* dwCarPointerBase = (DWORD*)0xB6F3B8; //car base
DWORD* dwPlayerPointerBase = (DWORD*)0xB6F5F0;
//in present
if(*dwCarPointerBase)
{
DWORD* dwWeather = (DWORD*)0xC8131C;
if (*dwWeather != 10) {
*dwWeather = 10;
}
}

 

always sunny, here is the other weather types to choose from

 

/*
   * Weather Values:
   * 0 to 7 = different versions of blue skies/clouds
   * 08 = stormy
   * 09 = cloudy and foggy
   * 10 = clear blue sky (falls into 0-7 category)
   * 11 = scorching hot (Los Santos heat waves)
   * 12 to 15 = very dull, colorless, hazy
   * 16 = dull, cloudy, rainy
   * 17 to 18 = scorching hot
   * 19 = sandstorm
   * 20 = foggy/greenish
   * 21 = very dark, gradiented skyline, purple
   * 22 = very dark, gradiented skyline, green
   * 23 to 26 = variations of pale orange
   * 27 to 29 = variations of fresh blue
   * 30 to 32 = variations of dark, cloudy, teal
   * 33 = dark, cloudy, brown
   * 34 = blue/purple, regular
   * 35 = dull brown
   * 36 to 38 = bright, foggy, orange
   * 39 = extremely bright
   * 40 to 42 = blue/purple cloudy
   * 43 = dark toxic clouds
   * 44 = black/white sky
   * 45 = black/purple sky 

Warning: Setting these values to anything higher will result
in things like black screen, flickering, really red, etc). 
*/

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