Posted March 18, 200619 yr //up in declares DWORD* dwCarPointerBase = (DWORD*)0xB6F3B8; //car base DWORD* dwPlayerPointerBase = (DWORD*)0xB6F5F0; //in Present float* fXSpeed = (float*)((*dwCarPointerBase) + 68); // X Speed float* fYSpeed = (float*)((*dwCarPointerBase) + 72); // Y Speed float* fZSpeed = (float*)((*dwCarPointerBase) + 76); // Z Speed float* fXSpin = (float*)((*dwCarPointerBase) + 80); // X Spin (EW) [east-west] float* fYSpin = (float*)((*dwCarPointerBase) + 84); // Y Spin (NS) [north-south] float* fZSpin = (float*)((*dwCarPointerBase) + 88); // Z Spin (UD) [up-down] if(*dwCarPointerBase) { if (GetAsyncKeyState(VK_LSHIFT) < 0) { *fXSpeed = 0.0f; *fYSpeed = 0.0f; *fZSpeed = 0.0f; *fYSpin = 0.0f; *fXSpin = 0.0f; *fZSpin = 0.0f; } if (GetAsyncKeyState(VK_RSHIFT)&1) { if ( *fXSpeed > 0.0f || *fYSpeed > 0.0f) { *fXSpeed += *fXSpeed; *fYSpeed += *fYSpeed; } } } hold left shirt for airbrake and press right shift for NOS. credits: Static Trix DRuG crew (concept) gamedeception.net mtavcsux.net
March 18, 200619 yr ViperX said: Eh I guess it's okay, all you did was gather some addresses tho.. That's more than you've done in this thread
March 18, 200619 yr At least my reply was worth more than yours, m3n with a high chance of having a weird accent.
March 18, 200619 yr ViperX said: At least my reply was worth more than yours, m3n with a high chance of having a weird accent. perhaps, but some might call my accent weird to
March 18, 200619 yr Author thanks for the replys i guess? lol heres some code to keep the sun always shining :) the weather never gets shitty //in declares DWORD* dwCarPointerBase = (DWORD*)0xB6F3B8; //car base DWORD* dwPlayerPointerBase = (DWORD*)0xB6F5F0; //in present if(*dwCarPointerBase) { DWORD* dwWeather = (DWORD*)0xC8131C; if (*dwWeather != 10) { *dwWeather = 10; } } always sunny, here is the other weather types to choose from /* * Weather Values: * 0 to 7 = different versions of blue skies/clouds * 08 = stormy * 09 = cloudy and foggy * 10 = clear blue sky (falls into 0-7 category) * 11 = scorching hot (Los Santos heat waves) * 12 to 15 = very dull, colorless, hazy * 16 = dull, cloudy, rainy * 17 to 18 = scorching hot * 19 = sandstorm * 20 = foggy/greenish * 21 = very dark, gradiented skyline, purple * 22 = very dark, gradiented skyline, green * 23 to 26 = variations of pale orange * 27 to 29 = variations of fresh blue * 30 to 32 = variations of dark, cloudy, teal * 33 = dark, cloudy, brown * 34 = blue/purple, regular * 35 = dull brown * 36 to 38 = bright, foggy, orange * 39 = extremely bright * 40 to 42 = blue/purple cloudy * 43 = dark toxic clouds * 44 = black/white sky * 45 = black/purple sky Warning: Setting these values to anything higher will result in things like black screen, flickering, really red, etc). */