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Okay... back when I was using SDL, I used to have 35 different images for one sprite, rotated at 10x degrees for each image, x being the image number. Now that I'm using OpenGL I dithced that system, and just used glRotate. Much better. However, I'm getting into a problem of per pixel collision detection. Back in SDL, I just found the area of the overlapping rectangles, checked to see if the alpha values were above 0 in the same places, and if they were, return true.

 

Now, since I only have a copy of the image facing north, how exactly would I go about collision detection?

Rotate your points, and check for collision via collision boxes. Also use sphere-sphere collision. Also use gamedev.net for questions like these, how many people that use these forums do you think will know?
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Asterix and ViperX are pretty knowlegable. I already asked you anyway, and I already got the answer... I'm using elliptical detection. I was just wondering if any of these guys might think up a better idea.
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