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Yeah, you guys should (If you aren't already) be using p3ng3l's stuff. He knows what he's doing, whereas i'm just scripting out my ass with hardly any idea what i'm doing, just modifying from what m0t++ originally did. I might still try to make one just for boredom sake but I probably won't release it since he updates his anyway.

Yeh thats fine but until then try out that macro. I tried it out and it is very close to what we might be trying to achieve. Of course it doesnt know the algorithm but it does automatically keep testing CDKeys until it finds a legit one then it gets attached to ur account.

 

NOTE: When it find invalid CDKeys steam automatically sends you an email telling u the cdkey was not valid. I signed into my email only to find 60 emails from steam saying invalid key, invalid key

Yeh thats fine but until then try out that macro. I tried it out and it is very close to what we might be trying to achieve. Of course it doesnt know the algorithm but it does automatically keep testing CDKeys until it finds a legit one then it gets attached to ur account.

 

NOTE: When it find invalid CDKeys steam automatically sends you an email telling u the cdkey was not valid. I signed into my email only to find 60 emails from steam saying invalid key, invalid key

 

 

Haha yeah that happened to me, Was pretty annoying.

 

Oh well, atleast it's actually saying like "your Day of Defeat CD Key was invalid" or what ever, so we know the keys are some how, legit..Just allready been used or something

Haha yeah that happened to me, Was pretty annoying.

 

Oh well, atleast it's actually saying like "your Day of Defeat CD Key was invalid" or what ever, so we know the keys are some how, legit..Just allready been used or something

 

No that isnt the case if a key is invalid it means it looks like a key but is in no way a key, it would say it was already in use if you tried to register a real one that was already registered.

No that isnt the case if a key is invalid it means it looks like a key but is in no way a key, it would say it was already in use if you tried to register a real one that was already registered.

 

But how would they know the difference between a 'Day of Defeat' CD key, and a normal Half Life 1, CD key ?

But how would they know the difference between a 'Day of Defeat' CD key, and a normal Half Life 1, CD key ?

 

And you wouldnt need to.

Im going to write a new macro which will work without having to modify steam files. I believe this is a much safer approach because i dont think valve will like it if we have modified steam files. I am quite noob with this program so if anyone else has the skill to successfully modify this macro to work without modifying steam files by all means go ahead and share with all. as of now il keep you guys posted. Ive generated 18 legit hl1 platnium keys but all in use

VB.NET Sample code for random LETTERS ONLY!

 

Private Function RandomString(size As Integer, lowerCase As Boolean) As String
  Dim builder As New StringBuilder()
  Dim random As New Random()
  Dim ch As Char
  Dim i As Integer
  For i = 0 To size - 1
     ch = Convert.ToChar(Convert.ToInt32((26 * random.NextDouble() + 65)))
     builder.Append(ch)
  Next
  i If lowerCase Then
     Return builder.ToString().ToLower()
  End If
  Return builder.ToString()
End Function 

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