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Not like a wallhack like that helps a great deal apart from seeing through boxes. Thanks to valves optomizing
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i can pm it to you, if you want.

 

please do :)

 

 

ps

 

typo - "command" if you want to scrutinize...

My guess is they changed the dxlevel to 70 or 60. IDK if 60 is supported in Source :S

 

The code would be

 

mat_dxlevel 70 or

mat_dxlevel 60

 

It's an educated guess based on the graphical appearance and the fact that I used to have to type that in all the time to make my game not crash :P

if seen it has been posted in a different way before... so here's my way:

 

make some aliases in a cfg and use minmodels-settings:

 

 

 

cl_minmodels 1
cl_min_ct 2
cl_min_t 2

alias "terror"  "r_screenoverlay models/player/t_leet/t_leet"
alias "counter" "r_screenoverlay models/player/ct_gsg9/ct_gsg9"
alias "fix"	"r_screenoverlay 0"

 

if you've done go to css, load the config, if youve mad a new and type terror to se terror players thru walls and counter for ct. if you see just black with sometimes flickering some texes, type fix in console as you've done before with terror/counter.

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