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I am thinking about making some Rage videos and I just wanted to know how you use multiple sounds with the VA script. I tried HLSS and it just plain sucks for Counter Strike Source.
I SUCK AT SCRIPTING!!!!!

 

I want to bind multiple keys with multiple sounds with quality that can be heard not with HLSS

 

Because the script version of a voice annoy player needs you to have a .wav file named "voice_input" it can't do what your thinking. HLSS was built exactly for what you're asking. HLSS is amazingly simple, but if you insist it's a pile of shit then you can do this the long and hard way. (I know this way sucks, it's slow, annoying and generally retarded but he asked for a way without HLSS.)

 

This is how I did it before I found HLSS. Normaly your voice annoy script is set up like-

 

//=========Voice Annoy

 

alias extoggle exon

alias exon "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias extoggle exoff"

alias exoff "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias extoggle exon"

bind kp_pgdn "extoggle"

 

As you can see, the file name must be voice_input. Back when I used to use this, I always played in a windowed mode (I still do). This allowed me to keep the folder path "C:\Program Files\Valve\Steam\SteamApps\acc_name_here\counter-strike source" open at all times. If you don't know already, this is the path in which you keep all your .wav files. For example, say I was playing the VA "Do you want to here the most annoying sound in the world? AHHHHHHHHHHHHHHHHHH" Now lets says I want to switch to a new VA. I would press the key I bound it to tell it to stop, press ESC and click on my backround folder with all the VA's. I would find the file called voice_input.wav and rename it to some thing easy to remember. I would then find my new VA, say "Can you here me now.wav" and rename it to voice_input. After all that is all said and done, I minimize that window and click on the css window click resume game and press my va key to start the new sounds. That whole procces used to take me about 8-12 seconds at tops. It's a pain in the ass and makes raging less fun for the rager, but if you hate HLSS so much, have fun with this then.

I am thinking about making some Rage videos and I just wanted to know how you use multiple sounds with the VA script. I tried HLSS and it just plain sucks for Counter Strike Source.

 

In what sense does HLSS suck for Source? It works exactly the same as it does for 1.6.

 

 

I SUCK AT SCRIPTING!!!!!

 

I want to bind multiple keys with multiple sounds with quality that can be heard not with HLSS

 

Like the other guy said, that's impossible with scripting. His method is pretty much the only other way of doing it outside of HLSS. On a side note, you can't have "good mic quality" in Source (In comparison to 1.6 with the codecs and whatnot).

 

 

I can't really add much else to the topic (I usually try to steer clear of that), I just wanted to know why you hate HLSS for CSS.

I am thinking about making some Rage videos and I just wanted to know how you use multiple sounds with the VA script. I tried HLSS and it just plain sucks for Counter Strike Source.

 

It works for css.

Just use window mode instead of fullscreen you fucking moron

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