Posted October 24, 200717 yr anyone know of any servers with sv_cheats enabled? i wanna do that impulse 102 thing, ive been looking all over the place for public servers with this enabled but i havent had any luck i shall reward u with :buttseks:
October 25, 200717 yr Author thanks matey *Awards one coupon for anal sex* **please note that after anal sex is over and done with you arent required to cuddle, kiss or make eye contact with savageprawnboy
October 31, 200717 yr sideways;522812']use game monitor to find them and prop_dynamic_create to spawn objeects Doesn't seem to work sadly. :sly:
November 1, 200717 yr Doesn't seem to work sadly. :sly: http://www.game-monitor.com/search.php?search=sv_cheats=1&type=variable&game=cstrike2 your a ***got
December 29, 200717 yr sideways;522812']use game monitor to find them and prop_dynamic_create to spawn objeects I thought it was prop_physics_create -_- I'm not sure...but yeah.. Anyone have a list of .cfg files , or even a link to .cfg files that are for use on servers with sv_cheats on? :wtcslap:
December 29, 200717 yr I thought it was prop_physics_create -_- I'm not sure...but yeah.. Anyone have a list of .cfg files , or even a link to .cfg files that are for use on servers with sv_cheats on? :wtcslap: Two tutorials were made, somewhere. Search...Spawn stuff..?
December 29, 200717 yr airboat.mdl Airboatgun.mdl alyx.mdl Alyx_animations.mdl alyx_EmpTool_prop.mdl Alyx_gestures.mdl Alyx_postures.mdl alyxmask.mdl <crash> Ambient_citadel_paths.mdl AntLion.mdl antlion_guard.mdl Barnacle.mdl Barney.mdl Barney_animations.mdl Barney_gestures.mdl Barney_postures.mdl BarneyHelmet.mdl BarneyHelmet_faceplate.mdl <crash> blackout.mdl <crash> breen.mdl breen_anims.mdl breen_gestures.mdl breen_monitor.mdl breen_postures.mdl brokenglass_piece.mdl buggy.mdl chefHat.mdl <make npc_strider and then it wont crash> combine_apc.mdl combine_apc_destroyed_gib01.mdl combine_apc_destroyed_gib02.mdl combine_apc_destroyed_gib03.mdl combine_apc_destroyed_gib04.mdl combine_apc_destroyed_gib05.mdl combine_apc_destroyed_gib06.mdl combine_apc_dynamic.mdl combine_apc_wheelcollision.mdl Combine_dropship.mdl Combine_dropship_Animations.mdl Combine_Dropship_Container.mdl combine_gate_citizen.mdl combine_gate_Vehicle.mdl Combine_Helicopter.mdl Combine_Scanner.mdl Combine_Soldier.mdl combine_soldier_anims.mdl Combine_Soldier_PrisonGuard.mdl Combine_Strider.mdl Combine_Super_Soldier.mdl Combine_wall.mdl Container_Chunk01.mdl Container_Chunk02.mdl Container_Chunk03.mdl Container_Chunk04.mdl Container_Chunk05.mdl crossbow_bolt.mdl Crow.mdl dog.mdl Dog_animations.mdl Dog_Gestures.mdl Dog_Postures.mdl Eli.mdl eli_anims.mdl ELi_gestures.mdl Eli_postures.mdl error.mdl <crash> gman.mdl Gman_gestures.mdl gman_high.mdl gunship.mdl headcrab.mdl headcrabblack.mdl headcrabclassic.mdl healthvial.mdl Ichthyosaur.mdl Kleiner.mdl Kleiner_animations.mdl Kleiner_gestures.mdl Kleiner_postures.mdl Lamarr.mdl leech.mdl manhack.mdl monk.mdl monk_animations.mdl MortarSynth.mdl <crash if not on lum_construct> mossman.mdl mossman_anims.mdl mossman_gestures.mdl mossman_postures.mdl odessa.mdl pigeon.mdl Police.mdl Police_animations.mdl Police_Cheaple.mdl Police_ss.mdl Roller.mdl Roller_Spikes.mdl Roller_VehicleDriver.mdl Seagull.mdl Shield_Scanner.mdl soldier_stripped.mdl <crash> stalker.mdl Synth.mdl <crash if not on lum_construct> vortigaunt.mdl Vortigaunt_Anims.mdl Vortigaunt_Gestures.mdl Vortigaunt_Postures.mdl vortigaunt_slave.mdl Combine_Camera/Combine_camera.mdl Combine_Helicopter/helicopter_bomb01.mdl Combine_Room/combine_monitor001temp.mdl Combine_Room/combine_monitor002.mdl Combine_Room/combine_monitor003a.mdl Combine_Room/combine_wire001.mdl Combine_Room/combine_wire002.mdl Combine_turrets/Ceiling_turret.mdl Combine_turrets/Floor_turret.mdl Combine_turrets/ground_turret.mdl Cranes/crane_body_LOD.mdl Cranes/crane_docks.mdl Cranes/crane_frame.mdl Cranes/crane_frame_interior.mdl Effects/combineball.mdl Effects/portalfunnel.mdl <crash if not on lum_construct> Effects/portalrift.mdl <crash if not on lum_construct> Effects/splode.mdl Effects/splodearc.mdl Effects/splodeglass.mdl Effects/teleporttrail.mdl <crash> Effects/teleporttrail_Alyx.mdl <crash> Effects/vol_light.mdl <crash if not on lum_construct> Gibs/AGIBS.mdl Gibs/airboat_broken_engine.mdl Gibs/Antlion_gib_Large_1.mdl Gibs/Antlion_gib_Large_2.mdl Gibs/Antlion_gib_Large_3.mdl Gibs/Antlion_gib_medium_1.mdl Gibs/Antlion_gib_medium_2.mdl Gibs/Antlion_gib_medium_3.mdl Gibs/Antlion_gib_small_1.mdl Gibs/Antlion_gib_small_2.mdl Gibs/Antlion_gib_small_3.mdl Gibs/Fast_Zombie_Legs.mdl Gibs/Fast_Zombie_Torso.mdl Gibs/Glass_shard.mdl Gibs/Glass_shard01.mdl Gibs/Glass_shard02.mdl Gibs/Glass_shard03.mdl Gibs/Glass_shard04.mdl Gibs/Glass_shard05.mdl Gibs/Glass_shard06.mdl Gibs/gunship_gibs_engine.mdl Gibs/gunship_gibs_eye.mdl Gibs/gunship_gibs_headsection.mdl Gibs/gunship_gibs_midsection.mdl Gibs/gunship_gibs_nosegun.mdl Gibs/gunship_gibs_sensorarray.mdl Gibs/gunship_gibs_tailsection.mdl Gibs/gunship_gibs_wing.mdl Gibs/helicopter_brokenpiece_01.mdl Gibs/helicopter_brokenpiece_02.mdl Gibs/helicopter_brokenpiece_03.mdl Gibs/helicopter_brokenpiece_04_cockpit.mdl Gibs/helicopter_brokenpiece_05_tailfan.mdl Gibs/helicopter_brokenpiece_06_body.mdl Gibs/HGIBS.mdl Gibs/HGIBS_rib.mdl Gibs/HGIBS_scapula.mdl Gibs/HGIBS_spine.mdl Gibs/manhack_gib01.mdl Gibs/manhack_gib02.mdl Gibs/manhack_gib03.mdl Gibs/manhack_gib04.mdl Gibs/manhack_gib05.mdl Gibs/manhack_gib06.mdl Gibs/metal_gib1.mdl Gibs/metal_gib2.mdl Gibs/metal_gib3.mdl Gibs/metal_gib4.mdl Gibs/metal_gib5.mdl Gibs/Scanner_gib01.mdl Gibs/Scanner_gib02.mdl Gibs/Scanner_gib04.mdl Gibs/Scanner_gib05.mdl Gibs/Shield_Scanner_Gib1.mdl Gibs/Shield_Scanner_Gib2.mdl Gibs/Shield_Scanner_Gib3.mdl Gibs/Shield_Scanner_Gib4.mdl Gibs/Shield_Scanner_Gib5.mdl Gibs/Shield_Scanner_Gib6.mdl Gibs/Strider_Back_Leg.mdl Gibs/Strider_Gib1.mdl Gibs/Strider_Gib2.mdl Gibs/Strider_Gib3.mdl Gibs/Strider_Gib4.mdl Gibs/Strider_Gib5.mdl Gibs/Strider_Gib6.mdl Gibs/Strider_Gib7.mdl Gibs/Strider_Head.mdl Gibs/Strider_Left_Leg.mdl Gibs/Strider_Right_Leg.mdl Gibs/Strider_Weapon.mdl Gibs/wood_gib01a.mdl Gibs/wood_gib01b.mdl Gibs/wood_gib01c.mdl Gibs/wood_gib01d.mdl Gibs/wood_gib01e.mdl Gibs/furniture_gibs/furniture_chair01a_gib01.mdl Gibs/furniture_gibs/furniture_chair01a_gib02.mdl Gibs/furniture_gibs/furniture_chair01a_gib03.mdl Gibs/furniture_gibs/furniture_chair01a_gib05.mdl Gibs/furniture_gibs/furniture_vanity01a_gib01.mdl Gibs/furniture_gibs/furniture_vanity01a_gib02.mdl Gibs/furniture_gibs/furniture_vanity01a_gib03.mdl Gibs/furniture_gibs/furniture_vanity01a_gib05.mdl Gibs/furniture_gibs/furniture_vanity01a_shard01.mdl Gibs/furniture_gibs/FurnitureDrawer002a_gib03.mdl Gibs/furniture_gibs/FurnitureDrawer002a_gib05.mdl Gibs/furniture_gibs/FurnitureDrawer002a_gib06.mdl Gibs/furniture_gibs/FurnitureDrawer002a_gib07.mdl Gibs/furniture_gibs/FurnitureTable001a_Chunk01.mdl Gibs/furniture_gibs/FurnitureTable001a_Chunk02.mdl Gibs/furniture_gibs/FurnitureTable001a_Chunk03.mdl Gibs/furniture_gibs/FurnitureTable001a_Chunk04.mdl Gibs/furniture_gibs/FurnitureTable001a_Chunk05.mdl Gibs/furniture_gibs/FurnitureTable001a_Chunk06.mdl Gibs/furniture_gibs/FurnitureTable001a_Chunk07.mdl Gibs/furniture_gibs/FurnitureTable001a_Shard01.mdl Gibs/furniture_gibs/FurnitureTable002a_Chunk01.mdl Gibs/furniture_gibs/FurnitureTable002a_Chunk02.mdl Gibs/furniture_gibs/FurnitureTable002a_Chunk03.mdl Gibs/furniture_gibs/FurnitureTable002a_Chunk07.mdl Gibs/furniture_gibs/FurnitureTable002a_Chunk08.mdl Gibs/furniture_gibs/FurnitureTable002a_Chunk11.mdl Gibs/furniture_gibs/FurnitureTable002a_Shard01.mdl Gibs/furniture_gibs/FurnitureTable003a_gib01.mdl Gibs/furniture_gibs/FurnitureTable003a_gib03.mdl Gibs/furniture_gibs/FurnitureTable003a_gib04.mdl Gibs/furniture_gibs/FurnitureTable003a_gib05.mdl Gibs/furniture_gibs/FurnitureTable003a_shard01.mdl Gibs/furniture_gibs/furniturewooddrawer003a_chunk01.mdl Gibs/furniture_gibs/furniturewooddrawer003a_chunk02.mdl Gibs/furniture_gibs/furniturewooddrawer003a_chunk03.mdl Gibs/furniture_gibs/furniturewooddrawer003a_chunk04.mdl Gibs/furniture_gibs/furniturewooddrawer003a_chunk05.mdl Humans/Charple01.mdl Humans/Charple02.mdl Humans/Charple03.mdl Humans/Charple04.mdl Humans/corpse1.mdl Humans/female_gestures.mdl Humans/female_postures.mdl Humans/female_shared.mdl Humans/female_ss.mdl Humans/male_gestures.mdl Humans/male_postures.mdl Humans/male_shared.mdl Humans/male_ss.mdl Humans/Group01/Female_01.mdl Humans/Group01/Female_02.mdl Humans/Group01/Female_03.mdl Humans/Group01/Female_04.mdl Humans/Group01/Female_06.mdl Humans/Group01/Female_07.mdl Humans/Group01/Male_01.mdl Humans/Group01/male_02.mdl Humans/Group01/male_03.mdl Humans/Group01/Male_04.mdl Humans/Group01/Male_05.mdl Humans/Group01/male_06.mdl Humans/Group01/male_07.mdl Humans/Group01/male_08.mdl Humans/Group01/male_09.mdl Humans/Group01/Male_Cheaple.mdl Humans/Group02/Female_01.mdl Humans/Group02/Female_02.mdl Humans/Group02/Female_03.mdl Humans/Group02/Female_04.mdl Humans/Group02/Female_06.mdl Humans/Group02/Female_07.mdl Humans/Group02/Male_01.mdl Humans/Group02/male_02.mdl Humans/Group02/male_03.mdl Humans/Group02/Male_04.mdl Humans/Group02/Male_05.mdl Humans/Group02/male_06.mdl Humans/Group02/male_07.mdl Humans/Group02/male_08.mdl Humans/Group02/male_09.mdl Humans/Group03/Female_01.mdl Humans/Group03/Female_02.mdl Humans/Group03/Female_03.mdl Humans/Group03/Female_04.mdl Humans/Group03/Female_06.mdl Humans/Group03/Female_07.mdl Humans/Group03/Male_01.mdl Humans/Group03/male_02.mdl Humans/Group03/male_03.mdl Humans/Group03/Male_04.mdl Humans/Group03/Male_05.mdl Humans/Group03/male_06.mdl Humans/Group03/male_07.mdl Humans/Group03/male_08.mdl Humans/Group03/male_09.mdl Humans/Group03m/Female_01.mdl Humans/Group03m/Female_02.mdl Humans/Group03m/Female_03.mdl Humans/Group03m/Female_04.mdl Humans/Group03m/Female_06.mdl Humans/Group03m/Female_07.mdl Humans/Group03m/Male_01.mdl Humans/Group03m/male_02.mdl Humans/Group03m/male_03.mdl Humans/Group03m/Male_04.mdl Humans/Group03m/Male_05.mdl Humans/Group03m/male_06.mdl Humans/Group03m/male_07.mdl Humans/Group03m/male_08.mdl Humans/Group03m/male_09.mdl Items/357ammo.mdl Items/357ammobox.mdl Items/ammocrate_ar2.mdl Items/ammocrate_grenade.mdl Items/ammoCrate_Rockets.mdl Items/ammocrate_smg1.mdl Items/AR2_Grenade.mdl Items/battery.mdl Items/BoxBuckshot.mdl Items/BoxFlares.mdl Items/BoxMRounds.mdl Items/BoxSniperRounds.mdl Items/BoxSRounds.mdl Items/car_battery01.mdl Items/combine_rifle_ammo01.mdl Items/combine_rifle_cartridge01.mdl Items/CrossbowRounds.mdl Items/Flare.mdl Items/grenadeAmmo.mdl Items/HealthKit.mdl Items/hevsuit.mdl <crash> Items/item_item_crate.mdl Items/item_item_crate_chunk01.mdl Items/item_item_crate_chunk02.mdl Items/item_item_crate_chunk05.mdl Items/item_item_crate_chunk06.mdl Items/item_item_crate_chunk07.mdl Items/item_item_crate_chunk08.mdl Items/item_item_crate_chunk09.mdl Items/item_item_crate_dynamic.mdl Here are some
January 1, 200817 yr the amount of things you can do in servers that have cheats on is incomprehensable. The main thing i would do is, make sure the server is deticated, then use ent_create to spawn a console command entity and have it change the rcon password, then promtly ban any admins on and fux with whatever you'd like...
January 1, 200817 yr sideways;523971']http://www.game-monitor.com/search.php?search=sv_cheats=1&type=variable&game=cstrike2 your a ***got In hide and seek servers creating props does not work. In other sv_cheats 1 servers it does work. And I think the point_servercommand trick was patched long ago.
January 2, 200817 yr sideways is the master in spamming things k? we had endless fun, watch my vids. http://nl.youtube.com/BaDaZZofg0t
January 2, 200817 yr what for cs1.6 or css ? cs1.6 am shore you would know how to rcon ************************************ 216.246.49.73:27015 - 12345 78.59.104.28:27015 - 12345 205.234.203.13:27015 - 12345 85.196.182.7:27015 - 12345 196.217.42.8:5020 - 12345 193.192.59.36:27015 - 12345 92.80.78.119:27015 - 12345 88.159.76.76:27015 - 123456 195.189.96.226:27015 - 123456 91.134.5.192:99 - 123456 89.151.176.237:27016 - 123456 121.247.246.114:27016 - 123456 124.114.150.178:57019 - 123456 61.243.47.15:27015 - 123456 82.79.208.205:27015 - 123456 200.175.181.231:27015 - 123456 60.10.4.168:9999 - 123456 77.111.196.66:27015 - 123456 77.111.197.98:27015 - 123456 219.137.174.237:27015 - 123456 222.180.62.85:27017 - 123456 222.75.144.190:27016 - 654321 yawn had my fun with few of em i love killing em with gravity ya know ya having fun when 10 or more die at once :lmfao:
January 13, 200817 yr Nice one ned kelly, did you get those with the sv_downloadurl/developer 1 trick? Sechs
January 19, 200817 yr crash servers like this! add this to ur autoexec.cfg alias w2 "wait;wait" alias imp10 "impulse102;w2;impulse102;w2;impulse102;w2;impulse102;w2;impulse102;w2;impulse102;w2;impulse102;w2;impulse102;w2;impulse102;w2;impulse102;w2" alias imp10x "imp10;w2;imp10;w2;imp10;w2;imp10;w2;imp10;w2;imp10;w2;imp10;w2;imp10;w2;imp10;w2;imp10;w2;" bind mwheelup "imp10x" bind mwheeldown "imp10x" Now just scroll up and down for a few seconds, FEEL the lag! then usually it crashes
March 16, 200817 yr the amount of things you can do in servers that have cheats on is incomprehensable. The main thing i would do is, make sure the server is deticated, then use ent_create to spawn a console command entity and have it change the rcon password, then promtly ban any admins on and fux with whatever you'd like... How exactly would you do this? Can you type out the commands?