Posted November 22, 200717 yr http://forums.steampowered.com/forums/showthread.php?t=601437 "-By using cvars people are able to see cloaked spies." http://www.echeloncity.com/Files/ctf_2fort0000.jpg
November 22, 200717 yr there is a simplier and more permant way, just open the spy.vmt and remove the invisiblity code.
November 22, 200717 yr Author there is a simplier and more permant way, just open the spy.vmt and remove the invisiblity code. okay i extracted the vmt from the gcf, placed it into the folder, but which are the lines to "comment" ?
November 28, 200717 yr Author somebody ? "VertexLitGeneric" { "$basetexture" "models\player\spy\spy_red" "$bumpmap" "models/player/spy/spy_normal" "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf" "$detailscale" "5" "$detailblendfactor" .01 "$detailblendmode" 6 "$bbqamount" "1" "$two" "2.35" "$one" "1" "$absburnminusone" "1" "$burnminusone" "1" "$finalburnlevel" "1" "$burnlevel" "0" "$phong" "1" "$phongexponent" "20" "$phongboost" ".3" "$lightwarptexture" "models/player/pyro/pyro_lightwarp" "$phongfresnelranges" "[.3 1 8]" "$halflambert" "0" Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" "2" // Boost for ambient cube component of rim lighting Cloaking "$cloakPassEnabled" "0" "Proxies" { "spy_invis" { } "AnimatedTexture" { "animatedtexturevar" "$detail" "animatedtextureframenumvar" "$detailframe" "animatedtextureframerate" 30 } "BurnLevel" { "resultVar" "$detailblendfactor" } } }
November 28, 200717 yr "VertexLitGeneric" { "$basetexture" "models\player\spy\spy_red" } every thing else is steam bullshit and to be honest all you need is that, other wise your nigger will be purple+black. +rep slayer k
December 13, 200717 yr Alternatively, someone could upload their .vmt files and save everyone else the trouble of duplicating the work, although here at myg0t we're all misanthropes who can't be bothered with such tasks.
December 15, 200717 yr Hey guys, Could I get a lil' help here? Well I'm assuming the files you need to edit are: spy_red.vmt spy_blue.vmt Because I don't see a spy.vmt if any of the 3 gcf files. Here's my spy_red.vmt: "VertexLitGeneric" { "$basetexture" "models\player\spy\spy_red" } spy_blue.vmt: "VertexLitGeneric" { "$basetexture" "models\player\spy\spy_blue" } And I put them into: C:\Program Files\Steam\steamapps\username\team fortress 2\tf\materials\models\player\spy And it doesn't seem to work ingame. Any help?