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mat_proxy = 2 ( Asus wallhack effect ) - remember once its set to 2, it needs to be reset to 1, otherwise you will get a black overlay fading in and out over your screen.

 

if(GetCvarValue "mat_proxy" ==2);
            mat_proxy->SetValue(1);

 

mat_fullbright = 1 makes the map lighting full brightness

 

mat_wireframe = 3 makes the world and players wireframe

 

r_modelwireframedecal = 1 player wireframe

 

r_drawparticles = 1 gives whole map white walls

 

sv_showimpacts = 1,2,3 bullet impact for both, client only, server only

 

cl_showfps = 1 per second, 2=smooth displays your fps in top right corner of screen.

 

HINT: either bypass consistency or force the cvar

 

hope this helps some.

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