Posted May 19, 200816 yr http://www.livevideo.com/video/337F205F082F40269B1AC1D24929E138/tf2-constant-crits.aspx
May 19, 200816 yr Nice but http://forum.gamedeception.net/showthread.php?p=94916#post94916 You sure that didn't have anything to do with this?
May 19, 200816 yr Author Nice but http://forum.gamedeception.net/showthread.php?p=94916#post94916 You sure that didn't have anything to do with this? I'm sure.
May 20, 200816 yr Daedalus;563357']Looks like TF2 is over. QFT TF2 is fucked once hack is released on EA.
June 11, 200816 yr I don't think this is possible, because this is all server side. PRobably a custom server that have 100% crit chance.
June 11, 200816 yr Author I don't think this is possible, because this is all server side. PRobably a custom server that have 100% crit chance. You are an idiot. How do you think the client knows when to draw the effects for a critical hit? Because the client and server use the same seed and code. It's the same principle as spread code. Predicting which seeds will result in critical hits isn't hard but you are retarded and don't think it can be done. My best advice is for you to kill yourself.
June 12, 200816 yr wav;567423']You are an idiot. How do you think the client knows when to draw the effects for a critical hit? Because the client and server use the same seed and code. It's the same principle as spread code. Predicting which seeds will result in critical hits isn't hard but you are retarded and don't think it can be done. That is somewut true, but do u have a proof that this isn't reocrded on a custom server? how about a video of you using it in a public srever with lots of players on it? and BTW, you're not the only one who knows how these kinds of things work. The server is the one that's telling the client that you are getting a crit hit, and then the client would render the crit effect. Youre just pissed because i caught ure lies. Edited June 12, 200816 yr by .ISO
June 12, 200816 yr Author Dude you are so full of shit. Client and server run critical prediction code but I guess you are too retarded to reverse engineer it. Nobody is pissed except maybe you because you are getting made fun of because you are retarded as hell. Edited June 12, 200816 yr by [myg0t]wav
June 12, 200816 yr wav;567603']Dude you are so full of shit. Client and server run critical prediction code but I guess you are too retarded to reverse engineer it. Nobody is pissed except maybe you because you are getting made fun of because you are retarded as hell. HAHAHAH laugh sum more
June 28, 200816 yr That is somewut true, but do u have a proof that this isn't reocrded on a custom server? how about a video of you using it in a public srever with lots of players on it? and BTW, you're not the only one who knows how these kinds of things work. The server is the one that's telling the client that you are getting a crit hit, and then the client would render the crit effect. Youre just pissed because i caught ure lies.I NOW DECLARE YOU FULL FLEDGED RETARD OF THE YEAR