Posted January 2, 201114 yr Herein lies the basic knowledge you will need to build your nation into a powerhouse. Building a nation does not require much: simply check into your nation daily, and generally speaking all you will have to do is pay bills. Here are the basics to starting out in CN. Time and Forums Cyber Nations can take as much or as little of your time as you want. Technically, you may keep control of your nation simply by checking in once every 25 days; however, in order to get enjoyment out of the game, you should check in at least once a day in order to maintain your nation and, more importantly, monitor politics. Generally speaking, the more time you can spare for Cyber Nations, the more involved you can get in its politics. There are multiple methods of communication in Cyber Nations, and each provides a different function. Your nation has its own method of private messaging; this will often be used for crucial messages, such as war alerts, and some other in-game aspects such as trading. Another method of communication are the forums. There is the Cyber Nations forums, which are for all players of Cyber Nations, and then each individual alliance will have its own forums. Whenever you log into your nation, you should also check the forums. It is the primary method of distributing information, and is necessary for communication among the Cult. The final method of communication is IRC, a method of chat which is used for players to talk in real time. To use IRC, you need an IRC client- the most popular are mIRC and Chatzilla, but if you don’t want to download anything you can use Mibbit. IRC allows you to get to know other players personally, and is crucial during times of high activity and when you need immediate answers, such as a war or just before a back collection. While not required, using IRC is highly recommended by the Cult. The Basics of Nationbuilding Though it may seem daunting at first, building your nation is a very simple process. Once you get the hang of it, it will quickly become habit. There are three basic building blocks of your nation: land, infrastructure, and technology. Infrastructure is the most important of these, as it determines how many citizens you have and thus how much tax money you collect. In addition, as you gain more infrastructure, you will be able to buy improvements for every 1000 citizens you have, which will dramatically help your nation. Technology is primarily used during war, and is prohibitively expensive for new nations. However, it is a crucial part of tech dealing, which is explained in another guide. Land is the least important of these, and the only reason you should buy it is if you have a red message at the top of your nation screen saying that your population density is too high. Two other factors affect your nation- happiness and environment. Each point of happiness is worth $2 of civilian income, which will raise your tax collection. Happiness is affected by improvements, random events, your nation’s stances, trades, any messages in red at the top of your nation. Environment affects your population count and happiness. It is affected by trades (importing coal, oil, and uranium hurt your environment), owning nuclear weapons, owning border walls, and the Global Radiation Level. The GRL is (number of nations nuked in the past 30 days*300)/all nations in the game. The GRL is capped at 5.00, and your environment will never be lower than the GRL unless you have the Radiation Cleanup bonus resource. Tax Rate and Government Positions You should choose the following government positions: A, *, B, B, B, A, B, B. This will maximize your profits. *- If you do not have uranium or nuclear weapons, choose A. If you have uranium but not nuclear weapons, choose B. If you have nuclear weapons, choose C. Set your tax rate at 28%. Back Collecting and Improvement Swapping One notable aspect of Cyber Nations is that you do not have to pay bills or collect taxes every day. Back collecting is paying bills daily for an extended period of time up to 20 days, and then buying infrastructure or a wonder and collecting taxes for the past 20 days based on that new infrastructure value or population happiness. This means that if you are buying infrastructure, you will gain twenty days worth of extra income on that infrastructure while paying taxes based on your old infrastructure value. When you are buying a wonder, back collecting will extend the benefits of buying your wonder up to 20 days before you actually bought the wonder. Never back collect over 20 days, as you will not be able to collect more than 20 days worth of taxes, and at 25 days of inactivity you will be deleted. Once your nation grows, you will be able to begin improvement swapping. This is used in conjunction with back collecting to further increase profits. You should begin doing this when the amount of taxes you are paying on taxes times the number of days you will be back collecting is more than $750,000 (because that is how much your labor camps will cost). Improvement swapping is when you buy 5 labor camps to decrease bills, then on the day you collect destroy these labor camps and build the improvements next in the build order. This will dramatically decrease your bills and increase your profits. Religion and Government Your religion should always be what your people want. Here is the key for what each message means: None - Perhaps they do not desire a religion. Mixed - There is no dominant religion among your population at this time but instead a variety of various teachings and followings. Baha'i faith - They desire a modern middle eastern religion that focuses on monotheism. Buddhism - They desire a national religion but do not care to worship a supreme deity. OR They desire to follow a religion that seeks freedom from greed, hatred and delusion, and enlightenment through realizing the Four Noble Truths and following the Eightfold Path. Christianity The majority of your people desire a religion that worships a divine savior. OR They desire a monotheistic system of beliefs and practices based on the Old Testament and the teachings of Jesus Christ as embodied in the New Testament. Confucianism - They desire a Far Eastern philosophical religion emphasizing love for humanity, high value given to learning and to devotion to family and ancestors, peace, justice, and respect for traditional culture. Hinduism - They believe in reincarnation and and desire a religion that supports this philosophy. Islam - They wish to worship a supreme being that they call Allah. Jainism - They are primarily non-materialistic and wish for a national religion that supports atheism and that teaches that every single living thing is an individual and eternal soul, called J�va, which is responsible for its own actions. Judaism - They desire a religion that follows divine scriptures OR They desire a religion that follows divine scriptures with ethical principles embodied chiefly in the Torah and in the Talmud. Norse - They wish to follow an ancient religion followed by Germanic tribes living in Nordic countries under pre-Christian period. Shinto - They believe that god is present in all walks of life, both in living and non-living things. Sikhism - They desire a belief system which blends Hindu traditions with Islamic monotheistic traditions, the belief in one God and the teachings of the Ten Gurus. Taoism - They do not believe in a single god but instead believe in oneness and freedom from personal desires. Voodoo - They believe in the conjuring of dead spirits and desire a national religion that supports this. There is a little more to government. As a general rule, use Capitalism to build infrastructure and pay bills, and then change to Democracy to collect taxes. DEFCON and Threat Level Whenever you are not collecting taxes, be in DEFCON 1 and Severe threat level- it does not help to be in DEFCON 5 or Low threat level while not collecting taxes, and it can be changed once a day. Being in high DEFCON and threat level are a deterrant to random raids, and will help protect you from a random rogue attack. If you have mastered these concepts, you should begin tech dealing and creating a trade circle.
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