Posted January 2, 201114 yr Tech Dealing Tech dealing is far and away the best way to grow your nation in its early stages. Tech dealing is the mutually beneficial exchange of money and technology, with a small nation gaining money and a large nation gaining technology. Technology’s most important use is in war, where it is the biggest factor in determining success or defeat in battle, as well as being a fairly large factor in the amount of damage done in nuclear attacks, affecting spy attacks, giving happiness up to a small level of technology, and decreases your bills. However, with the relatively tiny amount of money nations under 2999.99 infrastructure have at their disposal and the high costs of infrastructure, there is little point in a small nation buying technology for themselves. In addition, the cost of technology rises dramatically with the amount of technology you own, which is highly restrictive for large nations. This is where tech dealing comes in. A large nation will send $3 million to a small nation, which will end up sending 100 technology back. As the costs for the small nation are minimal, the small nation will end up with a little less than 1.5 million left over, while the large nation will get their technology at a much lower price than if they bought it themselves. The small nation is called a tech seller, and the large nation is called a tech buyer. The logistics of tech dealing are controlled by five basic rules: 1. Foreign aid may not exceed $3 million in cash or 50 technology. 2. You may only have a total of 5 active foreign aid offers at a time, counting both sending and receiving. 3. Foreign aid offers will be considered active for 10 days after they are offered (notice: not accepted). 4. You may not have more than one active trade offer with the same person at the same time time. 5. You may send foreign trade offers to other nation rulers for as much technology as you have on hand, even if the total technology you are offering in all of your foreign aid is combined more than you have on hand. (Example: If I have 50 technology on hand, I can send out foreign offers to 5 other people for 50 technology. If one person accepts, the other nations will not be able to accept until I have bought 50 more technology.) The going rate of technology is usually $3 million for 100 tech, although charging $3 million for 50 tech is becoming more common. A nation should NEVER buy or have over over 50 tech on hand when tech dealing. Because you can only send 50 tech at one time, you only need to have that 50 tech on hand to send the maximum technology in an aid offer. If you buy more than that, you will be wasting money by buying that technology at a higher price. In addition, by Rule #5, you should always send as many offers as you can to the people you owe. Don’t wait until one player accepts their offer to send out another- this will slow down the process, as the time for a foreign aid deal to expire is measured from the day you offer, not the day you accept. Always know when your last offer with someone expires and you can send more technology. Technology dealers who are efficient and reliable will always be in demand, which will be good for you and reflect well on the alliance, meaning that the Cult can get more overall tech deals. If you are a buyer, send a message to your seller a day or two before the deal is set to run. Finally, the cheapest way to buy 50 technology is to buy 4.5 tech first, then four sets of 10 tech, then 5.5 technology. 1. never have more than 50 tech bought, don't buy all the tech for all your orders at once, buy only before you send as well. 2. buy it in this, not as above, order: 4.5, 10, 10, 5, 10, 10, 0.5 3. always keep slots fillt Edited January 3, 201114 yr by UNCLE JIM BOB
January 18, 201114 yr Tech dealing is far and away the best way to grow your nation in its early stages. Tech dealing is the mutually beneficial exchange of money and technology, with a small nation gaining money and a large nation gaining technology. Its more use in war. It is really amazing and outstanding.
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