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APB (All Points Bulletin):Reloaded Is in Open Beta

Website:Gamersfirst APB

 

For those who don't know APB heres some background infomation

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APB: All Points Bulletin is a multiplayer online video game for Microsoft Windows based in urban sprawls and featuring two sides, Enforcers and the Criminals. Players can join either the Enforcers or the Criminals, and form sub-groups in either faction. The game design was led by David Jones, who contributed to the original Grand Theft Auto and Crackdown, and was developed by Realtime Worlds. It was released on 6 June 2010 in North America, Europe, and in the United Kingdom.

 

On 17 August 2010 Realtime Worlds was placed into administration. The administrators intended to keep the company trading whilst they attempted to find a buyer for the firm. If a buyer could not be found then the long-term future for the game was uncertain. On 16 September 2010 Realtime Worlds announced APB servers were to be shut down "soon" with no specific date given.

On 11 November 2010 online games company, K2 Network, purchased APB for £1.5 million. No time frame for re-release or reactivation of servers was announced. On 16 November 2010 K2 subsidiary company Reloaded Productions, announced that APB will be relaunched during the first half of 2011 as a free to play game, renamed APB: Reloaded.

 

Basicly its kinda like a GTA MMO in a city and it's gonna be free to play.

 

There are already private cheats for this game so if you wanna waste money go google shit

 

The Game is protected by Punk Buster and is running on the Unreal Engine 3

 

There are in-game voice when your near people.

 

Hopefully it's stil rageable

 

For images and videos head over too Gamersfirst APB

 

 

Current things todo if you wanna rage people

 

Team Killing-

During missions you are able to kill your teammates.

Road Blocking-

Using large vehicles to block off a much traveled road.

Pushing-

Use a car to push people around. Very annoying if they are trying to do a mission. (As told by drugdeal)

 

Currently playing on EU1 (its full of russians so i may change to a us server)

Name - APB Name

 

[myg0t]Assini^ - Assinibion

HoWa+ - HoWa

g0at - g0at

[myg0t]drugdeal - drugdeal

1+3+3=7 - (No idea what his in-game is)

 

 

 

This game is shit btw

Edited by [myg0t]Assini^

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Screenor;636767']It says closed beta. And sign ups are over.:emot-barf:

 

maybe you forgot to read the first line, here ill make it bigger for ya

 

APB (All Points Bulletin):Reloaded enters open beta on May 18.

 

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Screenor;636767']So basically all you're doing is advertising for two shitty hack sites.

 

I know they are shitty, i'm just sayin there are some if people are willing to waste money on them.

Edited by [myg0t]Assini^

i considered and said no

 

and besides what fun would it be if you can't destroy other people and their vehicles with dump trucks now?

 

i probably should have went on there though

Edited by [myg0t]names

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names;636802']

and besides what fun would it be if you can't destroy other people and their vehicles with dump trucks now?

 

All though i agree with your post names, destroying other people with trucks it can't be the only way to rage people in this game.

lol i still have my beta key to the city from the first time this game launched.

 

this time its free eh. cool.

 

hopefully this game is borkin and has good raeg

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Great coding 2011

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Open Beta on temporary hold while we evaluate a player disconnection issue

Hi guys

 

We have come across a new player disconnection issue that cropped up in the last 48 hours that has made us put a temporary hold on the launch of Open Beta until further notice. We are releasing a new Closed Beta patch today (patch 84) to further investigate the issue and will evaluate as soon as that patch is live this afternoon PST.

 

The issue manifests itself in disconnecting some groups of players after one to two hours of gameplay, which clearly is not acceptable in Open Beta.

 

In the meantime we are looking to our devoted community of Closed Beta testers to continue playing the game so we can continue recording data related to the issue and track down the root cause of this particular service-affecting problem.

 

If we determine after the next patch that the issue has been resolved, we will then proceed to release the game to the public.

 

As soon as we have more data we will update the community on Facebook, Blogs and through Twitter.

 

We are clearly disappointed that this afternoon's public launch has been put temporarily on hold, but in the end we strongly believe that first addressing this issue is the most critical and important step we can take as a development team.

 

As we have done throughout the entire re-launch we will continue being extremely communicative with the community, and will share any status updates as soon as they become available.

 

On a positive note, we are also in the middle of preparing a thank you “goodie-pack” of game items to all our Closed Beta players for their efforts over the past two months, and we will release that pack the week after Open Beta is released to the general public.

 

Sincerely,

Bjorn / TechMech

kkk

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Open Beta Set for May 23

6:00am PST / 9:00am EST / 14:00 UK / 15:00 CEST

The last patch fixed the annoying disconnect issue we were dealing with, so now version 1.5.1.85 will in fact be the formal Open Beta. Since it is STILL a Beta game, keep in mind we will have various known issues, but at this point we are confident the game will hold up technically while we work on the series of game items we need to improve on and polish (and part of Beta is of course to get those kinks worked out).

 

We very much look forward to welcoming the Open Beta crowd to the game on Monday.

 

After we go Open Beta, we will turn our focus to further game and feature polish, as well as inserting some of the new features and functions during Open Beta, all of this leading up to the formal launch, which is likely to take place sometime in the next few months.

 

The official release is now set for 6:00am PST / 9:00am EST / 14:00 UK / 15:00 CEST on Monday May 23.

 

Today (Friday) we are having some major site maintenance starting shortly, so everything should be set over the weekend for the Monday launch!

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