Posted August 23, 200420 yr that pretty much says it I know you need Dev C++ which I have so I'm ready....you also need a opengl hack source which I'm currently still looking for...just the basics, if anyone knows...
August 23, 200420 yr An OpenGL Wrapper or an OpenGL Hook? The old way of making an openGL wrapper for half-life was incredibly easy. However, I am not going to tell you how to code a hack. I will help you troubleshoot issues, but i'm not going to hold your hand so you can think you coded your own leet cheat.
August 24, 200420 yr You need to learn the basics of c++, which i guess u know already. Then read some OpenGL tutorials, google for it. Then start with an OpenGL wrapper like Crusaders Wrapgen v2. Loking on other peoples src codes may help a little, but not something i would recommend if you dont know how to read it..
August 25, 200420 yr I have uploaded a tutorial (pdf file) on 18 pages you can use. Title: Using-Opengl-in-Visual-C++ http://www.freewebs.com/ra1ney/Using-Opengl-in-Visual-C++.pdf
August 26, 200420 yr Crusaer's wrapper isn't as good as panzer's. Not only is panzer's injectable, but it's pretty easy if it's your first hybrid hack.
January 28, 200520 yr if u wanna make a good hack...dont get into openGl right away...learn n master the basics of C++ first....start by making a simple rock paper scissors game...then later, put graphics on it =P
January 28, 200520 yr Rainey said: I have uploaded a tutorial (pdf file) on 18 pages you can use. Title: Using-Opengl-in-Visual-C++ http://www.freewebs.com/ra1ney/Using-Opengl-in-Visual-C++.pdf Eww... Anyway, OpenGL is super sick.. if only Half-Life had SDL support.. :( Here's a good site for OpenGL tutorials, but to me it honestly doesn't seem worth it to memorize all the functions: http://www.gametutorials.com EDIT: Holy shit, it ain't free anymore... In that case, go here instead: http://cone3d.gamedev.net/cgi-bin/index.pl It pretty much has all you need... Starting to program, then skipping onto SDL and OpenGL.. Nice site, except the fact that Math tutorials aren't up yet. :(
January 28, 200520 yr Ehhh, since when did compilers matter? :\ As far as I know, your compiler should allow you to optimize for your architecture (If you're going to do ASM to speed it up and make it look >:O) and you should have the proper header files. And why don't you try MingW? >:D
January 28, 200520 yr http://nehe.gamedev.net/ also covers pretty much everything you'd want to know. As for writing the hook, you're on your own.
January 28, 200520 yr asterix said: http://nehe.gamedev.net/ also covers pretty much everything you'd want to know. As for writing the hook, you're on your own. in my opinion...tat site up there is a really bad site.......i read the first tutorial to get started wit openGl many many times and it doesnt work....it says tat u need glaux.h.....SAME FILE I NEEd......theres a replacement but it doesnt work...they give u the whole source code but the code itself hasnt been checked over for errors....really bad site.....just tellin ppl this to save their time =P
January 29, 200520 yr dark_urza said: in my opinion...tat site up there is a really bad site.......i read the first tutorial to get started wit openGl many many times and it doesnt work....it says tat u need glaux.h.....SAME FILE I NEEd......theres a replacement but it doesnt work...they give u the whole source code but the code itself hasnt been checked over for errors....really bad site.....just tellin ppl this to save their time =P So, because of your inability to locate a header file ( I saw your other whining thread about it ), that site is totally worthless? Give me a break. Every tutorial on that site rocks. Once you know the basics of programming, maybe you too can take advantage of it. =) Edit: (Just copied the code from the first "Creating a Window Tutorial" and compiled it in MSVC++ 6. ) --------------------Configuration: lesson1 - Win32 Release-------------------- Compiling... Lesson1.cpp Linking... lesson1.exe - 0 error(s), 0 warning(s) ------------------------------------------------------------------------------------------ The headers you need should be in the /include/GL directory, assuming you're using Visual Studio.
January 29, 200520 yr yo buddy...i did the exact same thing u did....download the C++ for dev and the glaux replacement...didnt work no im not using visual studio...im using DEV-C++... i read an OpenGL tutorial written and basically its for DEV-C++ and it says to include glaux.h....i downloaded the compiler where it told me to n it doesnt come wit a glaux.h