Posted October 19, 200321 yr well look at these i 'found' :wink: http://www.thronic.com/pics/de_aztec_cz0000.jpg http://www.thronic.com/pics/de_aztec_cz0001.jpg http://www.thronic.com/pics/de_aztec_cz0004.jpg http://www.thronic.com/pics/de_dust_cz0000.jpg
October 19, 200321 yr Author http://www.thronic.com/pics/de_dust_cz0002.jpg http://www.thronic.com/pics/de_dust_cz0003.jpg http://www.thronic.com/pics/de_dust_cz0005.jpg http://www.thronic.com/pics/cs_italy_cz0000.jpg
October 19, 200321 yr Author http://www.thronic.com/pics/cs_italy_cz0001.jpg http://www.thronic.com/pics/cs_italy_cz0002.jpg http://www.thronic.com/pics/cs_militia_cz0000.jpg http://www.thronic.com/pics/cs_militia_cz0001.jpg
October 19, 200321 yr Author http://www.thronic.com/pics/cs_truth_cz0000.jpg http://www.thronic.com/pics/cs_truth_cz0002.jpg all that blue stuff will be clear... it's that way becuz it was run in the old engine that does not support trasperancy model textures
October 19, 200321 yr get rid of that bue shit.... it was possible like 3 years ago when i was still mapping... the blue things are fuckign brushed no models make them entitys then set them to i think transparence and add 0 0 255 to the colors (thats blue).... i guess you didnt make the maps since you would know how this shit works..... edit: k you didnt make them i apologize mister... but you still dunno shit about mapping kthx
October 19, 200321 yr run it in dod if you can i dont know shit about mapping so i dunno if it will work. dod supports transparency
October 20, 200321 yr i think its cs maps + winbsp + new textures + ts... not being added to cs.. if they are i quit
October 29, 200321 yr pr0nstar']get rid of that bue shit.... it was possible like 3 years ago when i was still mapping... the blue things are fuckign brushed no models make them entitys then set them to i think transparence and add 0 0 255 to the colors (thats blue).... i guess you didnt make the maps since you would know how this shit works..... edit: k you didnt make them i apologize mister... but you still dunno shit about mapping kthx u r a fuken n00b pr0n, its not running in the steam engine so its not going to render the enties as models which they are in the steam engine, u fucken dumb ass. Learn something about mapping before u speak. If you knew anything, u would know that the steam engine allows the mapper to render seethrough models.
October 29, 200321 yr u r a fuken n00b pr0n, its not running in the steam engine so its not going to render the enties as models which they are in the steam engine, u fucken dumb ass. Learn something about mapping before u speak. If you knew anything, u would know that the steam engine allows the mapper to render seethrough models. K let me tell your fucking jewass that you are the dumbest most pathetic nigger i have seen here. 1. Steam is not a Engine you dumb nigger its just the new Valve way of dealing with connectivity and Game-Downloads 2. http://pr0nstar.team-assembly.com/cs_truth_cz0002.jpg 3. "Something that's always been missing from Quake 2 is the ability to have "holes" in a texture. Half-life was one of the first games to properly implement "holes". Some examples of this are: see-through, shoot-through railings made from a single brush, see-through grating for floors. Well it is possible to do the same in Quake 2. While Quake 2's Partial Texture Transparency is not perfect, when used intelligently, it is a simple and effective way of adding detail without adding many faces. " GET EDUCATED NIGLET
October 29, 200321 yr I like the grammer. "This are not models this are brushes..." GET EDUCATED NIGLET