Posted October 29, 200321 yr ok is there a cheat/hack/program that when u record u see wat a normal screen would see but thru ur eyes u see it. for example when using panzer gl hack u see normal crosshair normal sky etc. but the reflexes still show if there is plz gimme link or some1 make it for me for $$$ :)
October 29, 200321 yr I dunno...I haven't been recording demos to turn in since about 1.4 BUT, I had noticed in 1.4 that demos recorded when using Viper's GLhack (which I think is detected now) looked completely legit...no jerkiness to movement (with a narrow FOV anyhow), lambert, crosshairs, whitewalls, and all replaced with stock skins, everything looked legit in demos. Hoever...why would you care if hacks showed in demos, unless you're one of the loosers cheating to pretend you have some kind of skillz? As a complete aside...one thing I've wanted to see done for a long time, and haven't the skill in coding to do myself, is a "layered" OpenGL driver...it'd make a GREAT permenantly undetectable "perfect" wallhack, if someone managed it... methodology on it would be something like this: driver renders one frame "normal" and one fram it renders only "mobile objects" (the computer, after all, has both sets of data), and alternates this...so odd frames are rendered with only the player and npc skins, and other "objects", while even frames are stock renders...with a modification that only allows screenshots or demo recording of the even frames (not difficult to manage...THAT part I could do), any transmittable image would appear to be stock...but the effect to the viewer would be an overlay showing the player positions "through" walls...if your FPS is over 60, it's even seem to be as smoothly rendered as stock game, since naked eye can't detect frame rates over 30 per second. If this method was used to make a set of loadable drivers, it's be a "universal wallhack" able to be run in any game that uses OpenGL drivers (by theory, anyhow), and, even nicer, it'd be effective for super-long-range shots....so you'd be able to effectively make shots through the warehouse wall and consistantly hit camping T on maps like assault from the CT roof snipe position, and so on.
October 29, 200321 yr Author actually i wuld like to see how fast these reflexes with aimbot are legitly and would be nice to sometimes say o look at this :)
October 29, 200321 yr use about a 30 degree total FOV and mouse aiming instead of lock on, and fire in bursts, and it looks completely legit. mouse1 aiming only looks obvious when you're snapping to targets 90 degrees+ away from you after first shot...keep the FOV reasonably low, and know your maps, and it can be played off.
October 29, 200321 yr Author ok but im using panzer gl and it shows the boxes and the added rosshair when its on and wihtout tha ti cant turn on the fov
October 29, 200321 yr but was doez the fov really help u to do wiht none of the others on =/ fov = field of vision, if its set to 360 and you dont have aimthru on, if they come around a corner and are in you 360 degree field of view, you will instantly turn and aim at em
October 29, 200321 yr aimbot lockon means it locks on to target as soon as it's visible to the aimbot, according to whatever rules you defined (proximity, priority settings..whatever) mouse1 aiming means it will only "aquire" target when mouse1 is pushed...which means you don't lock to a target except when firing. dude...you REALLY need to forget hacking for "skill", and start hacking to learn how a hack works and what it does when you mess with settings. After a while of experimenting, and learning what does what, why, and how, then, IF YOU REALLY WANT TO, you know how to make a hack "undetectable", so you can play and pass it off as "I'm not hacking, I'm just DAMEND good" narrow FOV and mouse1 aiming means you have to be painted in there general direction AND push fire before autoaim will lock to them...with a 30 degree FOV, this means you have to be pointing within 15 degrees AND FIRING before your aimbot nails them...to someone observing, it LOOKS like you saw the target, started shooting, and sprayed them, managing a headshot in the second burst... if you set vecs to a crotch shot (pelvic box does as much damage as headbox, if not more, depending, but is smaller, and can't be hit from some angles), you don't even get the consistant headshots that are such a giveaway, and still get mass one-or-two shot kills....so with these three options set up properly, once you get used to it, you SEEM to be playing legit, but appear to be massively skilled...to the point that if they don't kill you before you see them, they're dead. Add a good wallhack, lambert, or spiked model (or thru-wall ESP for players, not objects), and you know they're coming before they get there....which means you ALWAYS "see them first" the trick then becomes finding something that won't tell them about the cheat being run when they view a demo or screenshot. I can't help you there, since being undetected was never my goal when cheating.I suggest you try multiple undetected hacks while recoding demos on a private server stocked with podbots, and check each hack...find one that works, with configurable FOV, mouse1 aiming, and configueable vecs available in the hack, then tinker around until you find one, and the settings for it, that doesn't show on screenie or demo, and will function the way you like.
October 31, 200321 yr Author Thank you Psycho I finally found out how to do it. I just turn off all the corsshair/lambert/the no flash etc./lower the fov/and turn off lock on it looks completely legit thanks alot :)
October 31, 200321 yr don't thank me for showing you how to hack for skill...I didn't do you a favor, just made you capable of disguising the fact that you're so skilless you have to hack to look good. the point I was trying to make was that you need to spend the time with multiple hacks playing around until you understand what changes cause what effects...when you've done this, you gain a clearer understanding of how the game program works.
October 31, 200321 yr don't thank me for showing you how to hack for skill...I didn't do you a favor, just made you capable of disguising the fact that you're so skilless you have to hack to look good. the point I was trying to make was that you need to spend the time with multiple hacks playing around until you understand what changes cause what effects...when you've done this, you gain a clearer understanding of how the game program works. I love your kind of writing, no shit :bigdrool:
November 1, 200321 yr lol asshole, thanks. I'm just a wordy motherfucker with a big vocab, and alot of opinions, basically :)