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Alright, check this out, I am trying to mod shit so when you go to capture your CS:Source shit on a demo - everything turns up fine. I realize this will only work with wallhack - and thats fine. I can't seem to find anything that works, you guys know anything or have a snippet I can work off of?
Alright, check this out, I am trying to mod shit so when you go to capture your CS:Source shit on a demo - everything turns up fine. I realize this will only work with wallhack - and thats fine. I can't seem to find anything that works, you guys know anything or have a snippet I can work off of?

 

 

man how the fuck do u expect others to grasp what the hell ur talking about...if u dont even know it ur self...?

Alright, check this out, I am trying to mod shit so when you go to capture your CS:Source shit on a demo - everything turns up fine. I realize this will only work with wallhack - and thats fine. I can't seem to find anything that works, you guys know anything or have a snippet I can work off of?

 

when u capture a demo, What u see is what u get..i have never played CS:S but if its like CS1.6, then if u have map hack, u will see some of the ESP

well... all i know is that I captured myself a long time ago in 1.6, with hacks on, and when I restarted CS and played the demo with hacks off, it looked like a normal, hack-free game.
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Okay, if you use wallhack and record a demo, nobody else can see your wallhacks in your demo (unless they use wallhack, too). I found this out because I used wallhack, recorded a demo - then deleted my wallhacks and viewed my demo, the wallhacks did not show up. Maybe somebody can confirm this?
Yea, only thing that shows up in demos is aimbot obviously. Even if you aren't aimbotting if you are blatantly cheating it will still be obvious to people that watch the demos and I hope you realize that.

yeah I agree with the demo returning to normal when you turn off hacks..

but then you can look back and see hwo leet you are

A demo is simply a record of all entities and their current state(s). It also contains many things like server hostname, map name (of course) and variables.

 

(if you dont know what an entity is go here http://developer.valvesoftware.com/wiki/My_First_Entity )

 

The player is an entity, and it will record your state, such as your viewangles, position in the world, and your current health.

 

However, it does not record any information from your graphics api (opengl for hl1), or from drawing functions in the hl engine used by the hack. (the parts of the program that are used to draw to the screen!)

 

For example, it doesnt save your health bar on your HUD, it saves the variables in the game that the health bar accesses to get the ammount of health you have, and this variable is part of the entity information for your player entity.

 

I tried to explain this as basically as i could so for those who still dont understand... umm bad luck :rolleyes:

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